Down your mum's pants.
There are many ECX codes for pet society, depending on how many points you want. FF6D7011 is the main one. But if you want a different amount, open up your calculator in the accessories, click on view scientific, then make sure you are on Dec. Then put in the amount of points you want, click on hex, and there's your ECX code.
Every-one please join ecx ourrom is 62 emmewald server then ask ca i join ecx and then ecx will give yousld-ecx po-ecx or pvt-ecx andthn just hve fun there PLEASE JOIN ECX ! EMMRWALD SEVER ROOM 62 ! WERE THE LONGEST ENGLISH CLAN EVER IN SHERWOOD ! BY -THEBEST-
BinarySearch proc ;params: array (of integers), length, target push ebp mov ebp, esp mov ebx, [ebp + 8] mov ecx, [ebp + 12] xor edx, edx dec ecx jmp LoopCond LoopStart: mov eax, edx add eax, ecx shr eax, 1 push ecx mov ecx, [ebp + 16] cmp [eax * 4 + ebx], ecx pop ecx je Exit jl UpperHalf mov ecx, eax dec ecx jmp LoopCond UpperHalf: mov edx, eax inc edx LoopCond: cmp ecx, edx jge LoopStart mov eax, -1 Exit: pop ebp ret BinarySearch endp
Here is my ECX RC2 Server 92.60.239.188:27055
or u can put "9999" where the ECX code goes..if u put more than dat..the game willl logg u out....so u should try 9999
don ask this type of stupid question
First Google for Esf ECX RC2 and the big pack 8.4 and install it in your esf folder. Then in-game press Z to transform.
Yes that can happen the imbalance in your hormones can cause unpleasant affect on your moods. It may hurt and you may have some mood problems with your baby, your baby can have brain damage, leg lost, arm lost ecx. Even death at birth. Bloody
alloc(TypeName,256)alloc(ByteSize,4)alloc(ConvertRoutine,1024)alloc(ConvertBackRoutine,1024)TypeName:db 'Flash *8 type',0ByteSize:dd 4//The convert routine should hold a routine that converts the data to an nteger (in eax)//function declared as: stdcall int ConvertRoutine(unsigned char *input);//Note: Keep in mind that this routine can be called by multiple threads at the same time.ConvertRoutine:[32-bit]push ebpmov ebp,esppush ecxmov ecx,[ebp+8][/32-bit]//at this point ecx contains the address where the bytes are stored//put the bytes into the eax registermov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)shr eax,3 //shift right by 3 bits (divide by 8)//and now exit the routine[64-bit]ret[/64-bit][32-bit]pop ecxpop ebpret 4[/32-bit]//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);ConvertBackRoutine:[32-bit]push ebpmov ebp,esppush edx //save the registerspush ecxmov edx,[ebp+0c]mov ecx,[ebp+08][/32-bit]//at this point edx contains the address to write the value to//and ecx contains the valuepush eaxpush edxmov edx,[edx] //edx now contains the original valueand edx,7 //only save the first 3 bitsmov eax,ecx //eax gets the user input valueshl eax,3 //shift left by 3 bits (multiply by 8)or eax,edx //add the bits of the original valuepop edxmov [edx],eax //write the new value into the old valuepop eax[64-bit]//everything is back to what it was, so exitret[/64-bit][32-bit]//cleanup firstpop ecxpop edxpop ebpret 8[/32-bit]
Certainly! Here is a simple program in x86 assembly language to calculate the factorial of a given number: section .data number db 5 result dw 1 section .text global _start _start: mov cx, 1 mov ax, 1 calculate_factorial: cmp cx, byte[number] jg end_calculation imul ax, cx inc cx jmp calculate_factorial end_calculation: mov word[result], ax ; Add code here to display or store the result ; Exit the program mov eax, 1 xor ebx, ebx int 0x80 This program initializes the number to calculate the factorial of (in this case, 5) and then iterates through a loop to calculate the factorial using the imul instruction. The result is stored in the result variable. You would need to add code to display or store the result as needed.
on the island you go to your map then at the top at the screen youll see the name of the island ur on (ex. big nate, super power ecx.) then you click on it and the first one is purchesed items 1nce you've bought something you should see a star after it (purchesed items*) u click on it and you outfit will pop up click on it and press custommize :-D
HTML : Hypertext Markup Language is a scripting language used to write websites. Assembly language is a programming language (aka ASM). It uses memory registers like EAX, ECX to hold values and commands like JMP, ADD, MOV to alter those values. Assembly language is very close to machine language and very abstract to the untrained eye. In short, they are nothing a like, and share no similarities.