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In science, this is also called "distance".
The invention of television requires a great deal of knowledge of physical science.
distance
Distance is the amount of space between two designated locations.
Using a force to move an object a distance.
In science, this is also called "distance".
Physics requires maths, to work out the force of something. and for example if you have the time it takes an item to arrive as well as the distance you can work out the speed
Observations and theories are certainly two very important parts of science, although they are not the only things upon which science depends. Science also requires logical and usually mathematical analysis, it requires cooperation with the scientific community in sharing information, it requires funding, it requires hypotheses which have not yet advanced to the status of theories, it requires creativity, hard work, and honesty.
Computer science requires a lot of math.
Management is called science subject because like science it has some theories, Rules, Laws, universal statements.Like science it requires presence of mind, creative ideas.Like Science management requires new ideas, technology, techniques and is applicable everywhere.Like science it also requires research, development in this field to become better & better.Like Science it is required everywhere.
A "double pulley" may refer to a two-block (two rope) pulley, or to the arrangement of two separate pulley blocks as a "block and tackle" -- designed to make lifting easier by reducing the necessary lifting force: a smaller force is applied over a greater distance to achieve a mechanical advantage.
Science requires objective validation, not just words.
fro science astronomical units are used.BUt we use light year as a unit of science for distance
Most Science requires some mathematics, but not all math needs science.
Recent studies indicate that deeper knowledge of mathematics and science requires.
The invention of television requires a great deal of knowledge of physical science.
The Formula for distance is SPEED X TIME