glad you ask...... just go to yugioh wiki
Any and all Yu-Gi-Oh cards can be found on the Yu-Gi-Oh Wikia (yugioh.wikia.com).Once there, just search for Fiends.
First equip spells and traps that enhance your monsters and kill their monsters. Cards like gravity bind work well for this. Then get a card like gobin king. His attack increases 1000 attack for every fiend on the field. He is also exempt from gravity bind. This is a killer deck.
To effectively counter the fiend hunter combo in a competitive game, players can use strategies such as disrupting the combo with removal spells, playing cards that prevent the combo from happening, or using cards that can counter the fiend hunter's abilities. Additionally, players can also focus on building a strong board presence to pressure the opponent and prevent them from executing the combo successfully.
depends on the sacred beast one is 3 continues face up spell cards another is 3 continues face up trap cards and the last one is 3 fiend type monsters and you need to sacrifice 3 monsters because there so powerful
your best bet in my opinion would be dark world cards or fiend type monsters and if you like armys zombies could work
Use cards that can Special Summon and be tributed for one of the God cards (Ex. Dandylion, Fiend's Sanctuary, Zoma the Spirit).
if youre going to run a fiend deck its advisable to use dark necrofear and stuff like that . ( you can get a lot of fiend monsters on eBay ) . fiends can be very powerful , and have a lot of high attackers and you have a lot of fun toying with them ! . try giant orc and newdoria
There is no Yu-Gi-Oh card called 'Who is God or Evil'. I suspect it may be a fake card with an incorrect english translation, or a card that got a completely different english name unrelated to its original Japanese one.
The YCM in the link is Yu-Gi-Oh Card Maker. It is a site for home-made cards created by members of the public. There is no such genuine card as Black-Eyes Dark Fiend Dragon.
Okay, first just pick a type of deck you wish, like: Spellcaster, Warrior, Fiend, Beast, etc.First you can choose how many cards you want in your deck; You can buy a structure deck of 40 cards, a starter of 40 cards, pick 40 cards, or up to 60 cards.Organise your deck into spell, trap and monster cards. Say if you have 40 cards, organise into: 20 monsters, 10 spells, and 10 traps.After, it's time to focus on your monsters: Really, you shouldn't accept cards with 100 ATK or less in your deck, unless you can combine it with the 'Buster Rancher' equip spell card. You should keep it only if it has a good effect.Take 4 star monsters with good ATK and DEF, you you can build a strong defense, and offense at the same time.Then move on to Tribute monsters. Tribute monsters are cards of which you need to send cards to the graveyard in place of it.Here is the tribute guideline:Up to 4 stars: No tributes5&6 stars: 1 tribute7&8 stars: 2 tributesUp: 3 tributesPlace some 5/6 star monsters and only a few POWERFUL 7/8 monsters in your deck.Now it's time for Fusion monsters. Fusion monsters are used when you need to sacrifice CERTAIN cards for an overall powerful monster. If you have fusions, keep 1 OR 2 'Polymeriation' spell cards in your deck. Otherwise you cannot summon the fusions unless you have XY Dragon Cannon, or similar card.Spell cards: These are the cards which you should place in your deck to help you such as: Increasing your life points, summoning a powerful monster, and taking your opponents life points. Place cards in your deck which give you that advantage.Trap cards: These cards should help you when you're in a tight spot:they can negate attacks, quickly play cards from your graveyard etc.Here are some helpful cards which you could use in your deck:Buster RancherSkilled Black MagicianSanganWitch of the Black ForestBlue-eyes White DragonLuster DragonVorse RaiderSkull DiceLightning Vortex (Raigeki is banned)And much more. Most of these cards are hard to obtain but are NOT compulsory. All I'm saying is that they're quite handy.And that's all really, with this advice you should have an advantage over your opponent and win plenty of duels. The odd few losses are okay, but if you challenge DIFFERENT people and lose and lose and lose, then try rebuilding your deck, and follow this advice again.
Well, Armityle is hard enough to summon on his own, because he is a contact fusion, meaning you have to have all the Sacred Beast cards on the field to summon it. So, in order to accomplish this, you'd need to sacrifice three each of continuous traps, Fiend-type monsters, and continuous spells. There are a few different ways to build an Armityle deck, but they can suffer from inconsistency and dead-draws. Now, add to that two Polymerization cards, the three Egyptian God Cards, and Horakhty. The monster in question would likely be very powerful, but it would be difficult enough to summon that I doubt it would be worthwhile. Plus, you've got to consider that Horakhty and Slifer haven't been released as tourney-legal cards.
the wickeds (avatar,dreadroot) dark armed D. and red dragon archfiend