so they could have somewhere to spend time together.
Leslie and Jess create Terabithia as a magical kingdom where they can escape reality, use their imaginations, and experience adventure and friendship together. It becomes a special place where they can be themselves and overcome their fears.
So they can have. Somewhere. To spend time. Together
they created Terabithia so they could bring each other closer as friends
No one follows Jess and Leslie to Terabithia. They go to the magical kingdom of Terabithia on their own to escape the challenges and struggles of their everyday lives.
1.) Jess Aarons and Leslie Burke become friends. 2.) Jess and Leslie create an imaginary kingdom in the woods called Terabithia. The rope that they cross to get to Terabithia is the "Bridge" to Terabithia. Hense the title of the book. 3.) Jess and Leslie play a prank on Janice Avery which strengthens their friendship. 4.) Jess goes with Miss Edmunds to a museum and doesn't invite Leslie because of his crush for hi music teacher cause Leslie to go to Terabithia by herself when the rope breaks and Jess feels guilty learning that she had passed while he was away.
The main characters in "Bridge to Terabithia" are Jess Aarons and Leslie Burke. They are two fifth-grade students who become close friends and create an imaginary kingdom in the woods called Terabithia.
The grove in "Bridge to Terabithia" that Leslie said had to be kept sacred was called Terabithia. It was a special place where she and Jess went to imagine and create their own world.
Jess and Leslie create Terabithia as a magical kingdom where they can escape from the real world and use their imaginations to have adventures and face their fears together. It allows them to bond and build a strong friendship.
it makes jess happy and wants to fook er bich
Three rising actions in "Bridge to Terabithia" are Jess and Leslie's friendship deepening as they create and explore Terabithia together, Janice Avery's bullying behavior towards Leslie, and the challenges Jess faces in trying to improve his running speed to win the race.
a male puppy
i think a dog
Leslie Burke is from Washington, D.C. in the book "Bridge to Terabithia."
Jess couldn't go to Terabithia without Leslie because she was the one who created the imaginary kingdom and its adventures. Without Leslie, there would be no one to guide him through the world they had built together. Leslie was the driving force behind their shared adventures and without her, the magic of Terabithia would be lost for Jess.
Jess builds a bridge to the imaginary land of Terabithia in honor of Leslie, keeping their memories alive and helping himself heal from her passing. He also continues to visit Terabithia, preserving their bond and the lessons she taught him.