Yes. All assemblers generate object code files, as do some compilers (others generate files to be fed to the assembler). The linker will link various object files into a single executable object.
It is, however, quite possible to have multiple linkers on a single system, that may or may not handle compatible input/output files. (MSVC vs Borland vs icc vs gcc/binutils, etc...)
A linker takes the object files produced by the compiler and links them together to form a single machine code executable.
Yes. All assemblers generate object code files, as do some compilers (others generate files to be fed to the assembler). The linker will link various object files into a single executable object. It is, however, quite possible to have multiple linkers on a single system, that may or may not handle compatible input/output files. (MSVC vs Borland vs icc vs gcc/binutils, etc...)
Okay, heres basically how it works- 1. The preprocessor reads all the includes/imports, macros, and other directives. 2. The compiler takes the source, and translates it into assembler language. 3. The assembler takes the code generated by the compiler, and makes an assembly listing with offsets, and then stores this in object files. 4. The linker links together these object files into a single file (EXE file)
In computer science, a linker or link editor is a program that takes one or more objects generated by a compiler and combines them into a single executable program.http://en.wikipedia.org/wiki/LinkerThis is a response to the question, "What is object linker?". The appropriate question would have been, "What is a linker or link editor in the field of Computer Science and Software Engineering?". Note that a linker is called a loader when it refers to a run-time process. Linkers refer to compile-time processes.
There is no such thing as a Java "linker". There is, however, the concept of a classloader which - given an array of java byte codes from "somewhere" - can create an internal representation of a Class which can then be used with new etc...................
input file for the single pass assembler
In a compiler, linking is the process of combining multiple object files into a single executable file. It involves resolving external references between object files and libraries, as well as organizing the memory layout of the executable. Linking typically happens after the compilation and usually involves a linker program.
When developing large programs, different people working at the same time can develop separate modules of functionality. These modules can then be "linked� to form a single module that can be loaded and executed. The modularity of programs, that the linking step in assembly language makes possible, provides the same convenience as it does in higher-level languages; namely abstraction and separation of concerns. Once the functionality of a module has been verified for correctness, it can be re-used in any number of other modules. The programmer can focus on other parts of the program. This is the so-called "modular" approach, or the "top-down" approach.
Linking is the process of combining various pieces of code and data together to form a single executable that can be loaded in memory. Linking can be done at compile time, at load time (by loaders) and also at run time (by application programs)
Compliers are used to convert C++ into assembly code. Then a tool called an "assembler" converts that code into machine code. Finally, a "linker" connects all of those machine code files into a single executable.
You haven't listed any "tools", however the compiler followed by the linker produce the native machine code. from source code. A MakeFile combines the two operations into a single "build" operation.
-Single pass compiler -Multi pass compiler -Cross compiler -Optimizing compiler