All but the most trivial of programs require a combination of data and procedures that act upon that data. It is not a feature specific to C++.
There are no access specifiers in C. All functions and data are public.
Header File in C/C++ are the files which contains the definition of the pre-defined functions, data-types & constants, etc. By adding the header file you reduce your job of defining the same functions which are defined earlier by someone else & you can use those functions/data-types easily.
Void - is empty data type in C
Constant data and constant functions.
to create user defined functions the user defined data is needed nd its useful to the programmer to create its own data.
The C specifications do not specify either a function or keyword called of. If you are accustomed to this keyword from another programming language, you will probably want to read up on C keywords (words reserved for the compiler for special operations) - see the related links below.In C, functions are used to contain code (and sometimes data) within a single block. Functions are a precursor to classes, and, in fact, classes encapsulate both functions and data in a similar manner.More information on C functions can be found in the related links below.
There are no classes in C; it is not an object-oriented programming language. C++ has classes. A class is a data type from which objects can instantiated in much the same way that an integer variable can be instantiated from an int data type in both C and C++. However, an int is a primitive data type; it has no member methods associated with it. The built-in operators are designed to operate upon primitive data types but those operators are not integral to the type. A class is more like a struct in C; an aggregate of data values. A class can contain both static data (data that is common to the class) and non-static data (data that relates to an instance of the class). However, as well as storing data, a class can also define member functions that operate upon that data, but that are scoped to the class (static member functions) or to an instance of the class (instance member functions). Unlike C where a struct's data members are always public, a C++ class can define separate public, protected and private data members (and functions), where private is the default access. A C++ struct is also a class, but one where the members are public by default. As such, a C++ struct can be used to create trivial "plain old data" classes that are compatible with C code as well as to create highly complex data types. Objects are self-contained entities where the member methods (functions and operators) have private access to the class representation. Non-member functions cannot gain access to this representation other than through public member functions or by being declared a friend of the class. The protected representation is the same as the private representation but is also accessible to derivatives of the class. Derivatives automatically inherit the public and protected members of their base classes, but not the private members. This makes it possible to derive more specialised classes from existing classes without have to duplicate the base class code.
Duties and functions of a data encoder?
The C specifications do not specify either a function or keyword called of. If you are accustomed to this keyword from another programming language, you will probably want to read up on C keywords (words reserved for the compiler for special operations) - see the related links below.In C, functions are used to contain code (and sometimes data) within a single block. Functions are a precursor to classes, and, in fact, classes encapsulate both functions and data in a similar manner.More information on C functions can be found in the related links below.
There are no classes in C; it is not an object-oriented programming language. C++ has classes. A class is a data type from which objects can instantiated in much the same way that an integer variable can be instantiated from an int data type in both C and C++. However, an int is a primitive data type; it has no member methods associated with it. The built-in operators are designed to operate upon primitive data types but those operators are not integral to the type. A class is more like a struct in C; an aggregate of data values. A class can contain both static data (data that is common to the class) and non-static data (data that relates to an instance of the class). However, as well as storing data, a class can also define member functions that operate upon that data, but that are scoped to the class (static member functions) or to an instance of the class (instance member functions). Unlike C where a struct's data members are always public, a C++ class can define separate public, protected and private data members (and functions), where private is the default access. A C++ struct is also a class, but one where the members are public by default. As such, a C++ struct can be used to create trivial "plain old data" classes that are compatible with C code as well as to create highly complex data types. Objects are self-contained entities where the member methods (functions and operators) have private access to the class representation. Non-member functions cannot gain access to this representation other than through public member functions or by being declared a friend of the class. The protected representation is the same as the private representation but is also accessible to derivatives of the class. Derivatives automatically inherit the public and protected members of their base classes, but not the private members. This makes it possible to derive more specialised classes from existing classes without have to duplicate the base class code.
The NAMES that identify or represent the variables, constants, data types, functions and labels in C language.. They are mere(only) NAMES, that help in IDENTIFYING variables, data types, constants, functions and labels to differentiate them from each other.. A good identifier must be descriptive but short..
That would include header files, data types, loops, functions, pointers, arrays