Well, it depends on WHICH skins your using for Counter-Strike,
Some Skins has malicious codes that can cause you to get VAC'd so becareful.
You find one on FPSBANANA.COM I suggest not using skins/models because they can usually get you banned, check with other users before installing.
You cannot get VAC banned using scripts.
You can download it using Steam. Check the related link.
There is a big difference .. The first Counter-Strike games, aka CS games, is using the GoldSrc, or Half-Life 1 Engine.. Half-Life 1 and many other games, used that engine.. A couple of years later, Valve developed and published Half-Life 2, which is using the Source engine.. The Source engine, is a new, realistic engine, featuring, the Dynamic range, WAY better graphics, and more details. So then Valve make Counter-Strike: Source, which is running on the Source engine. Hope that helps!
if you dont want to buy it at store if not you have to get it from steam Legally, Because steam runs the games like counter strike and Half Life. If you want to get it for free illigaly we cant help you here.
Steam company by using the Source engine. Which is upgraded from Condition Zero software they used.
Try using fps creator,cryengine 3 sdk or udk
No, it gives you the best counter automatically depending on the position your in the weapon your using and the kind of strike the enemy used. Hope that was what you were lookin' for.
Enter the console and type "changelevel <mapname.bsp>" This only works if you have power in the server.
no the games are different and they dont cross with eachother on the servers for game play.
Well there are 3 versions of Counter-Strike. They are: Counter-Strike 1.6, Condition Zero, and Source. The latest one would be Source. You can check out these games at Steampowered.com == == ---- == == == ==
To convert a PK3 map file from Quake 3 Arena into a BSP format suitable for Counter-Strike, you typically need to extract the map files from the PK3 archive using a tool like WinRAR or 7-Zip. Once extracted, you can use a level editor like Blender or a specialized tool such as Quake to Source or BSP2MAP to convert the map geometry and textures. Finally, compile the converted map into the BSP format using a compiler suitable for Counter-Strike, such as Hammer Editor or ZHLT. Note that you may need to adjust textures and entities to fit the Counter-Strike gameplay mechanics.