56,52
go to the castie
You use it to power the spaceship that is underneath the roof of the wind thingy.
Pandorum
to power the spaceship go to the right after the castle then talk to the first man you see he will then give you a bag of manure. then go to the roof of the wind mill and click use on the manure your spaceship will then appear outside on the mud.
To power up the spaceship, you need to go to Mordred's hideaway then get through the blockage. Then you will see a vent.(you need to go to the dungeons and flick the switch) Go through. Boom! get the stick and the co-ordinates under his bed. Get to the spaceship and do the co-ordinates. And off you go.
You fly it to a planet by getting a power tube & setting the numbers that you got in it.
to power the spaceship thing in the windmill
When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52. (see related question)
to power the spaceship thing in the windmill
you jump on the windmill and it will spin. You will see on the top of the windmill that the little door is opening up as you jump on the windmill. You enter the door and you will see that there is an aircraft/spaceship thing. You will need a fuel rod to power it up.
No. Somebody can't give you atom power on poptropica, but you can buy it with credits in the store.
The Poptropica blimp connects all of the islands, and is tethered above Main Street of the island being played. To reach it from Time Tangled Island, select the Lab setting (12 o'clock). To reach it from Astro Knights Island, land on the planet Poptropica (X-56 Y-52), which parks the spaceship on top of the castle.