a magnet is a metal thingy that can pull a metal object towards it
no
Metallic or non-metallic elements can be magnetic.
around the megnet genrated field its call magneto motive force
Iron contains magnetic domains that align in the presence of a magnetic field, creating a magnetic attraction. Sand, on the other hand, does not contain magnetic properties like iron, so it is not attracted to a magnet.
A magnet attracts other metal objects to it. This is done by combining the following materials: iron, boron, and neodymium. These materials make a magnet, and a magnet can also be made by rapping a copper wire around iron and running electricity through it, making an electromagnet.
Yes, the induced voltage in a coil is affected by the strength of the magnet. A stronger magnetic field will generally result in a higher induced voltage in the coil, due to the increased rate of change of magnetic flux.
1.go upstairs in the gift shop where it says staff only 2.go to the couch 3.click under the couch there'll be a disc and a paper clip underneeth 4.pick them up and put them in your inventory 5. go to HQ and talk to G 6.He'll show you a droor with some keys in it and 7.pick out the right key using the code box 8.go to the roof and unlock the door 9. click the red button on your spy phone and take out the wrench 10. unscrew the power box 11. take the paperclip and it'll stick to the chip in the back 12. that'll shut off the magnet in mission 3 of club penguin.
It would still point magnetic north. Magnetic north and geographic north are different. If you had it precisely at magnetic north, it would have trouble pointing, but doing so would be almost impossible because the magnetic field is constantly fluctuating.