yes you can, but it doesn't always give you good results and lines may fade faster when the tattoo starts to heal.
Not usually. A "round" needle is actually a group of needles welded together. An outlining needle is one needle. If you outlined with a shading needle you'd get a very thick line. If the piece has real thick outlines, you could use a shading needle to do them, but most tattoos have thin outlines. This would be what you call lack of knowledge see me myself i have used up to an eighteen round liner (18 RL) the difference is the configuration where a liner is set so that the tips of the needles are clustered in a tight round configuration the shader's are a little more spread out , and to answer your question you could use a shader to line with but your line would be foggy or blurry because you points are spread to far apart
to do the outline on a tattoo you need a needle called a liner for instance you could use a 14 round liner. now for shading you need a shader which is another kind of needle now you can use a 14 round shader or a 14 flat mag shader that answer your question and an p.s you can get a needle any size they can go as small as 1 all the way up to a 49 flat and so on
Mags are generally the only needles that one would want to use on a tattoo for coloring, although Round Shaders can be used for saturation nicely. For most graywashing you would want to use a round shader or a mag, but it is up to you as the person doing it to make that determination. I tell apprentices that I teach to think of tattoo needles as paintbrushes, and the rest will follow. You wouldn't use a fine detail brush to fill in a large area of a painting, and that is doubly true for tattoo needles. One of the biggest things that you need to learn when starting is that you really have to pay attention to the amount of trauma you are putting on the skin. If you are just grinding and grinding away at an area because you are trying to color an area of skin that needs a large mag with a round shader, you will be wasting your time and your clients because it will take a long time to heal, there will undoubtedly be scarring, and a good deal of the ink that you are putting in will come out. But with mag needles, generally you may have to turn your power supply up just slightly higher than you would have it for a smaller needle, but depending on how well your machine is tune, this is not always the case. Best of luck.
yes
it takes a 57.cal round
Until you have the skill to use a liner for coloring I would suggest you keep to the shader for coloring, you can dig holes in your client with a liner and that would not be a good idea. When using a shader for coloring use small circles to fill in the areas you want to color, ensure you have good skin tension and don't rush.
Not usually. A "round" needle is actually a group of needles welded together. An outlining needle is one needle. If you outlined with a shading needle you'd get a very thick line. If the piece has real thick outlines, you could use a shading needle to do them, but most tattoos have thin outlines. This would be what you call lack of knowledge see me myself i have used up to an eighteen round liner (18 RL) the difference is the configuration where a liner is set so that the tips of the needles are clustered in a tight round configuration the shader's are a little more spread out , and to answer your question you could use a shader to line with but your line would be foggy or blurry because you points are spread to far apart
Shaders are usually called by the name of their configuration. most coil machines use 3 needles as their liners, then they move to a flat shader then on to round shaders with more needles for higher concentration of ink injection.
to do the outline on a tattoo you need a needle called a liner for instance you could use a 14 round liner. now for shading you need a shader which is another kind of needle now you can use a 14 round shader or a 14 flat mag shader that answer your question and an p.s you can get a needle any size they can go as small as 1 all the way up to a 49 flat and so on
No. You have to upgrade your graphics card to use this feature
You have to upgrade you graphics card to use this feature
No Geforce 4's only support Pixel Shader 1.3 You need at least a Geforce FX 5 Series to use Pixel Shader 2.0
A three round liner or five round liner (3RL or 5RL) is the most common but it does depend on the look you are after and the overall effect it has on the tattoo, the colours involved, the shading in the colours if any etc. One liners are also available and used for super fine lines like in portrait eyelashes etc. For tribals and the like it won't matter too much but better with a 5RL so that you can use it to fill the corners before you begin with the shader.
use riva tuner if u have geoforce or nvidia if not use 3d analyzer.
No, the Pixel Shader version describes the capability of your hardware. If you're getting that error from a game you will probably need to upgrade your video card. There is a way though to use software emulation but its best if you have the actual hardware that uses pixel shader.
YES
Basically shaders are designed to contour our facial feature. To use it you deminish features for example if you had a broad forehead you'd use shader near and above your temples to make your forehead appear less broad and smaller. Hope this helps!:)