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Windowing in computer graphics refers to the process of defining a rectangular area of the display (the "window") that shows a portion of a larger scene or image. This allows for efficient rendering by focusing on only the relevant part of the scene, making it easier to manage resources and improve performance. In interactive applications, windowing also enables users to manipulate and view different parts of a scene without having to redraw the entire image. Overall, it plays a crucial role in optimizing graphics rendering and enhancing user experience.

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