the speed
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Average speed = Distance travelled/time to travel the distance . Average acceleration = Change of speed/time for the change .
In order to calculate the density.
yes
I believe that the fastest an average quarter horse can run is about thirty to forty mph at top speed.
To make Enemy go towards Player when in range. For Enemy object: On step: Execute Code: if(point_distance(Enemy.x,Enemy.y,Player.x,Player.y)<RANGE) { move_towards_point(Enemy.x,Enemy.y,SPEED) } (Replace RANGE with the range and SPEED with the speed)