Hold one of the bullets in one hand, and a magazine (ammo clip) in the other. There will be a piece in the top part of the magazine that moves down when pressed in between the 2 lips that hold rounds in the magazine. The front part of that piece is exposed without the lips around it. Press the rearward, flat, round end of the bullet onto the moving piece. Push it down until the bullet clears the lips on the magazine and slide the bullet under the lips of the magazine. You can repeat this as many times as possible until the magazine is full. Then, holding the weapon in one hand and the magazine in the other, forcefully slide the magazine into the magazine well, just like on any movie ever. Once the magazine is in the magazine well (which is the big hole under the hand-hold, in case you have never seen movies...) slap it hard to ensure it is properly seated. Now, firmly grasp the slide (the top half of the weapon that moves) and pull it back until it cannot move any farther. Then release the slide and you are ready to fire. After the magazine is empty, drop the empty magazine by pressing the Magazine release button on the left side of the hand-grip. Insert a new magazine, slap it just like before. This time, the slide will already be locked to the rear. If it isn't, there is still a round in the chamber and you tried to count shots and lost count. If it isn't locked to the rear, and you just inserted a new magazine, continue firing. If it is locked to the rear, above the hand hold right under the slide on the left side, you will find the slide lock. Just push that down (towards the ground, "down", not "in") and the slide will move forward. You are now ready to fire again. When you are done firing, and have dropped your magazine, if the slide isn't locked back and there is still a round in the chamber, just pull the slide all the way back to eject the round. Hold it back and visually inspect the inside of the gun to make sure there isn't a bullet ANYWHERE in the weapon. If there is, shake the gun a bit, and it will fall out. If it doesn't fall out, only someone very familiar with the weapon should try to remove the round. If no experienced shooters are present, take the weapon to a gunsmith, being very careful, the weapon should be considered very dangerous and loaded. If you do not see a round in the weapon, it is unloaded and can be stored safely. Remember: Always treat a gun as if it is loaded and never point a gun at something you aren't willing to shoot.
Depends on which powder, and which loading of the 9mm.
.380 ACP is 9x17mm. That's the only cartridge that gun can fire. 9x19mm (a.k.a., 9mm Parabellum or 9mm Luger) and 9x18mm (a.k.a., 9mm Makarov) are NOT compatible with these guns.
A 9mm of some type. What markings are on it?
No.
.380 ACP is 9x17mm. That's the only cartridge that gun can fire. 9x19mm (a.k.a., 9mm Parabellum or 9mm Luger) and 9x18mm (a.k.a., 9mm Makarov) are NOT compatible with these guns.
depends on which 9mm and which gun. The 9mm Parabellum (9mm Luger) fired from an average pistol travels ABOUT 1200 feet per second.
They are the same, but the word 9mm is shorter. I disagree: when you buy a gun that is 9mm it will be different bullets that you buy- 9mm, ironically, are longer. So yes, a 9mm is stronger. Please specify whether you mean the gun itself, or the round you intend to be firing.
Gun shops, gun shows
Any gun that shoot a 9 millimeter bullet.
Not a real good gun.
No.
9mm and .380 bullets are the same diameter. In fact, .380 is also called 9mm Kurz(short) or 9x17. However, the caliber commonly called 9mm is 9x19, which means the cases are different size. A .380 cartridge will fall down into the chamber and the firing pin will not reach the primer. So, a .380 bullet can be fired from a 9mm gun if it were loaded into a 9mm case. A .380 cartridge would fail to fire in a 9mm gun.