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You take a left at the nebula

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16y ago

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How can you get to planet zargon in mech quest?

go to map and you will see a ring plant it is plant zargon


How do you get galactimecha in MechQuest?

zargon starstorm


What is 'planet zargon' from?

'Planet Zargon' is a fictional concept often used in science fiction and fantasy works to represent an imaginary extraterrestrial world. It is not based on any actual astronomical or astrological phenomenon.


What are robotics profits?

robots have been prophets ever since the foretelling of robochrist from zargon B


What actors and actresses appeared in Discovery - 1986?

The cast of Discovery - 1986 includes: Fairuza Balk as Molly Don Dickinson as Zargon


Going to fl panhandl and then towords Texas lookin for cacinos?

cacinos are a rare species of squirrel that are not located in the u.s. they are only found in Narnia and special corners of the zargon galaxy. you might be looking for a long time.


How do you do combos on mech quest?

First, finish the quest on Zargon about collecting the superbot parts, when you're done doing the quest, you must buy the Geekatron byped, or the Geekatron Quadruped if you're a Star Captain and have Nova Gems. So we're now at the combos, you must buy this weapons at Selina's Shop : 1.Head* 2.Arm/Shoulder* The Body is already equipped in your mech that you bought, To use combos you must first use the Arm/Shoulder Weapon, then the Head, and lastly the Body.** The effects of the combos varies on the type of items you bought on the shop. Hope this one helped! *you can pick any type but you must buy it from Selina's weapon shop in Zargon, the combos won't work if it isn't bought from Selina's Shop. **P.S. Make sure you use the weapons in the following order I gave you, otherwise it won't work.


How do you make a fluxcompasitor for time travel?

First refer to the manual written by Akira SuzukiHokkaido University, Sapporo, Japan. take the zargon crystal and insert it into the bio-warp chip, then assemble the anti gravity device, captain Picard then will guide you through the next phase if any issues present themselves.


What is a dungeon lair?

The game itself was actually a game system, allowing the (GM) game master called "Zargon" to create dungeons of his or her own design using the provided game board, tiles, furnishings and monsters. Several expansions were released, each adding new tiles, artifacts and new monsters to the core system. Because of the ease of play of the game (a full dungeon can be explored and beaten in as little as an hour or two, compared to five or longer for a full-blown role-playing game such as D&D).


Can you find a way to get four fives to equal 17?

(5/5)*(5/5)=1 (5/5)+(5/5)=2 (5+5+5)/5=3 sqrt(5+5)-(5/5)=4 sqrt(5+5)*(5/5)=5 sqrt(5+5)+(5/5)=6 5+((5/5)/5)=7 5+.5+(5*.5)=8 (5+5)-(5/5)=9 sqrt(5+5)+sqrt(5+5)=10 5+5+(5/5)=11 (5*5*.5)-.5=12 (5*5*.5)+.5=13 ((5!/5)*.5)+5=17 (5!/5)*sqrt(5*5)=19 5*5-sqrt(5*5)=20 (55/5)/.5=22 (5!/5)-(5/5)=23 (5!/5)-(5-5)=24 (5!/5)+(5/5)=25 (5*5)+(5/5)=26 (55*.5)-.5=27 (55*.5)+.5=28 (5!/5)+sqrt(5*5)=29 5*5+sqrt(5*5)=30


How do you create equations that equals the numbers 1-10 using five 5's for each?

1 = (5 - 5)*5 + 5/52 = [(5+5)/5]*(5/5)3 = (5+5)/5 + 5/54 = (5+5+5+5)/55 = (5/5)*(5/5)*56 = (5*5)/5 + 5/57 = (5*5 + 5 + 5)/58 = (5+5+5)/5 + 59 = (5*5 - 5)/5 + 510 = (5*5 + 5*5)/5


How many different ways can you make 85 with only 5 10 and 20 bills?

25 different ways: 20, 20, 20, 20, 5 20, 20, 20, 10, 10, 5 20, 20, 20, 10, 5, 5, 5 20, 20, 20, 5, 5, 5, 5, 5 20, 20, 10, 10, 10, 10, 5 20, 20, 10, 10, 10, 5, 5, 5 20, 20, 10, 10, 5, 5, 5, 5, 5 20, 20, 10, 5, 5, 5, 5, 5, 5, 5 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5 20, 10, 10, 10, 10, 10, 10, 5 20, 10, 10, 10, 10, 10, 5, 5, 5 20, 10, 10, 10, 10, 5, 5, 5, 5, 5 20, 10, 10, 10, 5, 5, 5, 5, 5, 5, 5 20, 10, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5 20, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 20, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 10, 10, 10, 10, 10, 10, 10, 10, 5 10, 10, 10, 10, 10, 10, 10, 5, 5, 5 10, 10, 10, 10, 10, 10, 5, 5, 5, 5, 5 10, 10, 10, 10, 10, 5, 5, 5, 5, 5, 5, 5 10, 10, 10, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5 10, 10, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 10, 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 10, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5