In Risk, if two players engage in a battle and the result is a tie, the defender wins the battle. This means that the attacking player loses one unit, while the defender does not lose any units. This rule encourages a more strategic approach for attackers, as they need to weigh the risks of engaging in battles against fortified positions.
In a Phase 10 tie breaker situation, the player with the lowest total score wins.
As far as i know, tie. because there battle for the chaos emeralds never ended.
nobody ever wins with a tie.
No one wins. All six tie together
It is the last resort to see who wins that "game"
Roll the dice and who gets the highest number wins. If there is another tie, roll again.
it was a tie
no, 1 player at a time on the other teams goalie does strokes. everyone from each team does it on the goalie. who-ever has the most strokes, wins.
In the card game War, players each draw a card from their deck and the player with the higher card wins. If there is a tie, a "war" occurs where players draw more cards and the highest card wins. The game continues until one player has all the cards.
Raiders 16 wins Miami 12 wins 1 tie
5 and 2.
Nobody won. It was a tie 72 to 72.