In this chapter we examine some of the core cognitive aspects of interaction design. Specifically, we consider what humans are good and bad at and show how this knowledge can be used to inform the design of technologies that both extend human capabilities and compensate for their weaknesses.
Kent L. Norman has written: 'The psychology of menu selection' -- subject(s): Human-computer interaction, Psychological aspects, Psychological aspects of System design, System design
Interaction design, also known as human-computer interaction, is all about shaping design for people's use. The type of design that interaction design is goal-oriented design.
hydrogen, chlorine, and iodine.
Charles K. West has written: 'The social and psychological distortion of information' -- subject(s): Communication, Information theory, Senses and sensation, Social aspects, Social aspects of Communication, Social perception 'Instructional design' -- subject(s): Cognitive learning, Design, Instructional systems, Psychology of Learning
W. Ray Crozier has written: 'Manufactured pleasures' -- subject(s): Design, Psychological aspects, Psychological aspects of Design 'Shyness and Embarrassment' 'Understanding shyness' -- subject(s): Bashfulness 'Individual learners' -- subject(s): Cognitive styles, Learning, Psychology of, Psychology, Psychology of Learning, Students
Richard A. Bartle has written: 'Designing virtual worlds' -- subject(s): Computer games, Design, Human-computer interaction, Internet games, Programming, Social aspects, Social aspects of Virtual reality, Virtual reality
Good visibility in interaction design ensures that key elements are clearly presented and easily accessible to the user. This includes using clear typography, contrasting colors, and intuitive navigation. Consistent layouts and feedback mechanisms also contribute to good visibility by helping users understand their actions and system responses.
Regina Bernhaupt has written: 'Evaluating user experience in games' -- subject(s): Computer games, Design, Human-computer interaction, Evaluation, Psychological aspects
The field that studies how to design a work environment to promote worker health, safety, and productivity is known as ergonomics, or human factors engineering. It focuses on optimizing the interaction between individuals and their workspaces, tools, and tasks to enhance comfort, efficiency, and overall well-being. By analyzing physical, cognitive, and organizational aspects, ergonomics aims to reduce the risk of injury and improve job satisfaction and performance.
The difference is this: Interior Design- Design outfits, rooms etc. (i read it's unstable job) Design up close and right then and there! Interaction Design- Digital/ computer designing (i read it is stable) Design on the computer and not up close and personal!
Product design falls under the broader category of design and engineering, specifically within the fields of industrial design and user experience (UX) design. It involves creating and developing new products, focusing on functionality, aesthetics, and user interaction. This discipline integrates aspects of art, technology, and business to meet consumer needs and market demands.
HCI stands for Human-Computer Interaction, which is a multidisciplinary field focusing on the design and evaluation of interactive computer systems for human use. It encompasses aspects of computer science, psychology, design, and other disciplines to create user-friendly interfaces.