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Make enemies that either follow a path or (pro only) use the pathfinding code. (See help file) Make tower objects that shoot bullet objects towards the enemies.

Make a global cash variable.

Make the enemies lose health when they collide with bullets.

When they run out of health add to the global cash variable and then delete the instance.

Make wall objects that when clicked make a tower instance and remove cash.

There you are, a simple TD. If you don't know how to do this, you probably shouldn't be making one.

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13y ago

What else can I help you with?