A semicolon can be used for separating the initial value, condition, and increment statement within a for loop. A comma can be used to separate elements of an array and parameters for methods and classes.
An infinite loop.
A Condition-Controlled loop keeps going until a certain condition is met, like say the user clicks a button, or the world ends or something. A Counter controlled loop keeps going until it has run a certain number of times. For example if you create a variable x=0. And then every time your look runs you increase x by 1 (x=x+1), you can tell your loop to keep running until x=5. That way the loop would run 5 times until the *COUNTER* reaches 5. This would be a counter controlled loop
The while loop works as follows:{while( [expression is true] ) {//Do this code}}The while loop re-runs until the expression contained within the parentheses is false. Take a look at this example:{while(!place_meeting(x,y,obj_ground)) {y += 1;}}This while loop tells the object to move down one pixel until it collides with obj_ground. Unfortunately, nothing guarantees that this loop will not run forever. Always make sure that when you construct a while loop that you make sure that it does not run forever. Take a look at this whileloop:{while(obj_ball.y < y) {draw_sprite(sprite_index,0,x,y);}} This while loop will run for ever. Why? It does not have any statements that insure that the while loop aborts. Again, Always make sure that when you construct a loop that you put statements in the loop that will eventually abort the loop. y -= 1; is the statement in this new while loop that eventually aborts the loop:{while(obj_ball.y < y) {draw_sprite(sprite_index,0,x,y); y -= 1;}}
FOR loops work as follows:{for( [initialize a variable]; [expression]; [increment the variable] ) {//Do this code}}Here as an example of a FOR loop:{for(i = 1; i < 10; i += 1) {show_message(string(i));}}What this will do is show a message 10 times displaying the value of "i" so you would get a message that says "1," another one after that saying "2," etc... The way this works is that you have the variable "i" initialized in the FOR loop. The FOR loop will keep looping until i >= 10, because the middle statement dictates that i must be smaller than 10 for the FOR loop activate. The third statement in the for loop is the statement that you increment the i variable with. If you change i += 1 to i -= 1 then the FOR loop would go on forever, freezing the game. This is a critical mistake to make when constructing a FOR loop (as is with any loop.)
It is a jump, which in a loop.
That a loop is curved and a whorl is shaped like a wave.
the counter variable cannot be initialized in while loop before entering into the block.
A Loop pedals recorded sound does not fade (decay).
UNIX has no bearing on the C language; it is cross-platform. There is no select/case in C, you probably meant switch/case. However, a switch/case is a conditional jump while a nested loop is a loop within a loop. Besides the C language they have nothing in common with each other.
ewan ko
In programming, a loop works by conditionally jumping to the start of the loop and repeating the instructions. If the condition evaluates false, execution continues to the next instruction, thus breaking out of the loop. We can also break out of a loop from within the body of the loop itself using another conditional jump which jumps out of the loop. If we jump backwards out of a loop we effectively create an intertwined loop, known as spaghetti code which is difficult to read and maintain. Structured loops help make it easier to digest the logic. In C, a jump is achieved using a goto and a label. However, structured loops using for, while and do-while statements make loops much easier to read and maintain.
loop checking is perform before cable termination..the difference between a close loop and open loop is,tha close loop has a feedback while the open loop has not.
no difference that's the difference
-Waltz Jump - Sowcow Jump -Toe Loop Jump - Loop Jump -Flip Jump -Lutz Jump -Axel - Double-Sow -Double-Toe -Double-Loop -Double-Flip ( it's not an actual flip like in gymnastics) -Double-Lutz -Double Axel -Triple Sowcow -Triple Toe Loop -Triple Loop -Triple Flip -Triple Lutz -Triple Axel -Quad Sowcow -Quad Toe LOOp -Quad Loop -Quad Flip -Quad Lutz -Quad Axel
You mean PL/SQL? Well, they are different things, read the manual for details.
No difference.