The computer requesting information is called a CLIENT.
The computer responding to the request is called a SERVER.
Data transfer from a client to as server is reffered to as an upload.
EX. When you want to enter the game. Ur the client waiting for the server to get you in
Data transfer from a server to a client is reffered to as a download.
EX. When you download stuff from Limewire or Utorrent. Your the server waiting for the client to give you the song or movie.
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I am sorry. I am trying to think of how to answer your question however I really do not know what you are asking here.
Client/Server networks provide more security than typically needed for a home network.
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If we focus on sharing documents - True.
Four types of Client-Server ModelsClient-server for tiny shops and nomadic tribesClient-server for small shops and departmentsClient-server for intergalactic enterprisesClient-server for post-scarcity world
Client/server computing, as opposed to Peer to Peer computing, is when there is a directory server present on the network, such as Windows Server 200x, LDAP, Novell eDirectory, or an equivelant. This server acts as a central authority for computers on the network.
'Client server" is a generic term used to describe a network management type; Ubuntu is a specific version/distribution of the Linux operating system. Ubuntu can be installed as a client/server system if you wish.
A client-server network better than a peer-to-peer network because it allows centralized control. This includes centralized user management and enforcement of centralized security measures.