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FTP, NFS, DNS, email, and HTTP (the web browsing protocol) all rely on client server model.
TCP (CISCO CCNA - 3.2.1.3 Interaction of Protocols)
Application layer protocols: DNS and HTTP Transport layer protocols: UDP for DNS and TCP for HTTP
At first you need to choose one of the jabber servers. Try to find some by google, or wiki pages Than you need to download some jabber client. Try this page for example: http://www.jabber.org/web/Clients Once you have chosen server and client application, you can get your account. Most of servers doesn't need to register on-line by some form, just run client application and it will ask you for the login, password and server which you want to be connected to.
There are a few advantages and disadvantages of the HTTP protocol. The stateless design simplifies the server design because there is no need to dynamically allocate storage to deal with conversations in progress. If a client dies in mid-transaction, no part of the system needs to be responsible for cleaning the present state of the server. A disadvantage of statelessness is that it may be necessary to include additional information in every request, and this extra information will need to be interpreted by the server.
To request a webpage from the server, an HTTP client sends the server a GET request.
HTTP (web traffic) may be used in either peer to peer networks or client server networks. Either way, it is the same protocol. It is used to transmit a browser request to a web server or to transfer a page from a web server to a client browser.
http://wiki.answers.com/Q/What_is_client_server_Architecture"e http://wiki.answers.com/Q/What_is_client_server_Architecture"eClient server architecture refers to a network architecture whereby every computer on the network is either a server or a client.
"http://wiki.answers.com/Q/What_is_downsizing_and_client_server_computing" "http://wiki.answers.com/Q/What_is_downsizing_and_client_server_computing" "http://wiki.answers.com/Q/What_is_downsizing_and_client_server_computing"
You can get all the info on the TS on this link http://support.microsoft.com/kb/186498 Server Computer is the head of all the network computers that called as a client computer. Server computer main duty is the main storage of all the data of the client computers. Also, Server computer has the Main system that the client computers will be using.
I belive you are talking about a runescape private server? if so you can go to http://www.moparscape.org/smf and click 'Server Downloads' and then it will have a list of clients and sources. Whats the difference between a client and source? [Client] - You use a client to connect to the source/server, without a client you cannot play the private server/game. [Source/Server] - This is the actual game, this is what you run the server off, and this supplies all of the characters info, and also other things you would like to change. I hope this helps you out, goodluck.
ofcourse we have server and clients first step is open the browser and write the domain name as www.google.com then we note the http is write that is meen the protocol http is commnected the server with client by use the ip address that are resolved by DNS
SMTP is push protocol, stateful protocol which is used for sending Mails from Client to Client or Server to Server. Generally SMTP uses the encryption method of 7bit or 8bit ISCII but HTTP dose not use that. HTTP is pull protocol which is preferred for sites demand and this is stateless protocol.
FTP, NFS, DNS, email, and HTTP (the web browsing protocol) all rely on client server model.
You need a DLNA server, which is software that is running on your PC and a DLNA client which will show content sent by the server. For a good Windows server, check out Mezzmo (http://www.mezzmo.com)
The response from the server is: HTTP/1.1 200 OK This means that the request from the client succeeded. If the page you requested is already stored in the cache of your browser you will get: HTTP/1.1 304 Not Modified This means that the page has not been modified since it was stored in your cache.
When you access a webpage, the web browser (client) sends a HTTP request to the web server. The web server processes the request and sends a HTTP status code along with any additional content if needed as a response.You can observe this process by using a packet tracer program or send the HTTP requests yourself from a terminal session:Connect to a web server at port 80 using a Telnet client.Send a GET / HTTP/1.1 followed by a CrLf (enter/return key), then a Host: where is the hostname. After that, send the request by entering two more CrLf's.