structure variable can access the variable but class object can access the function also
Yes. The only difference between a struct and a class is that a struct's members and inheritance is public by default, while a class' members and inheritance are private by default. Structs can derive from classes and classes can derive from structs. As such, they are polymorphic.
The only difference between a struct and a class in C++ is that struct members are public by default while class members are private by default. Other than that they act and behave in exactly the same way and are both used to define classes. By convention, struct is used exactly as it would be used in C, with all public members and no member functions, to provide backward compatibility with C-style code.
You don't need a typedef to declare a struct in C++. A struct is declared exactly the same way that you would declare a class, the only difference being that struct members are public by default, while class members are private by default. Aside from that the class and struct keywords are completely interchangeable.
The only difference between a struct and a class is that struct members are public by default while class members are private by default. To demonstrate, consider the following code: #include<iostream> struct struct_object { int m_data; }; class class_object { int m_data; }; int main() { struct_object s; class_object c; s.m_data = 42; // ok -- s.m_data has public access by default. c.m_data = 42; // access denied -- c.m_data is private by default. }
In C#, a struct is a Value type derived from Object, and provides no inheritance.A class is also derived from Object but as a Referencetype, also allow subtypes to be drived from a class, unless it is declared as sealed.That is, a struct like:public struct A {}anda class like:public sealed class B {}Are almost the same, except when an instance being passed as an argument to a method, an instance of A is passed by value, while an instance of B is passed by reference (by default).A class can be declared as abstract, while a struct cannot be one.class provides a class hierarchy (yes you can build a class tree), while struct is a flat and boring 1-level sealed module unit (but as a value type).
The struct type is suitable for representing lightweight objects such as Point, Rectangle, and Color. Although it is possible to represent a point as a class, a struct is more efficient in some scenarios. For example, if you declare an array of 1000 Point objects, you will allocate additional memory for referencing each object. In this case, the struct is less expensive. When we create a struct object using the new operator, it gets created and the appropriate constructor is called. Unlike classes, structs can be instantiated without using the new operator. If you do not use new, the fields will remain unassigned and the object cannot be used until all of the fields are initialized. It is an error to declare a default (parameterless) constructor for a struct. A default constructor is always provided to initialize the struct members to their default values. It is an error to initialize an instance field in a struct. There is no inheritance for structs as there is for classes. A struct cannot inherit from another struct or class, and it cannot be the base of a class. Structs, however, inherit from the base class Object. A struct can implement interfaces, and it does that exactly as classes do. A struct is a value type, while a class is a reference type.
The keyword class is not a keyword in C. It is a keyword in C++, so I have added C++ to the category list for this question.The default access specifier for struct is public, while for class, it is private.Struct does not allow you to specify methods, while class does.A struct is not a class, and cannot be derived, while a class can be treated as a struct, if the scope and access is correct.
A struct in C is a POD (plain old data) type. A class in C++ can also be a POD for backward compatibility with C code, but more typically combines data with methods that operate upon the data, including constructors and initialisers. Classes in C++ can be declared using either the struct or class keyword. By convention you will typically use struct to define POD data types and class to define more complex data types. The only practical difference between a struct and a class is that classes use private access and inheritance by default while struct uses public access and inheritance by default. Thus the following two class definitions are functionally the same: struct A { A():m_data(0) {} // public access by default private: int m_data; }; class B { int m_data; // private access by default public: B():m_data(0) {} };
Not much. C++ structures are the same, i.e., still declared with "struct".. Are you sure that you didn't mean to ask: "What's the difference between a structure and a class?" Cause, that's the main (DRUMROLL PLEASE) power of C++, among other things. I think there is a difference in them. In struct of C there are no Member functions allowed .( you can use function pointer but not the definition in the structure ). But in C++ you have that flexibility . A C++ struct is exactly the same as a C++ class, except that struct members are public by default while class members are private by default. Access to individual members can be overridden in the declaration thus either can be used for the same purpose. C++ programmers use classes to define most object types and reserve the struct type for backward-compatibility with C.A C struct has member variables but has no methods. Accessibility cannot be defined, thus all members are effectively public at all times.
In C, the main difference between struct and class is that struct members are public by default, while class members are private by default. This impacts the design and implementation of data structures because structs are often used for simple data containers with public access to their members, while classes are used for more complex data structures with private member access and encapsulation. This allows for better control over data access and manipulation, leading to more secure and organized code.
The main difference is in how the data structures are stored. In a union, all of the elements are stored in one location. A structure stores each of its elements in a separate memory location.