You simply have to multiply it and then divide by 1000. Its like the 2 million pixels from Sony LCD Bravia. Its some multiplication that reaches the 2 million mark to give that unmatched picture quality.. the reason for its success.. your answer should be 1228 according to my calculation.
My answer (different from above)2048 x 1536 - 3 megapixels 1600 x 1200 - 2 megapixels 1280 x 960 - 1 megapixel 640 x 480 - VGA
1.25GB
1280
60000
256 MB graphics card support pixel shader 3.0
That will vary based on what the image is of, what the file type is, how it's compressed, etc. A typical 1 MB image will be at least 1 megapixel.
It depends on the format. In JPEG, it's around 18.
To find the percentage of a 512 KB file that a 130 pixel by 150 pixel image would represent, we first need to calculate the image size. Assuming a standard 24-bit color depth (3 bytes per pixel), the image size would be 130 * 150 * 3 = 58,500 bytes, which is approximately 0.056 MB. To find the percentage of 512 KB (which is 0.5 MB), we calculate (0.056 MB / 0.5 MB) * 100, resulting in about 11.2%.
I have 256 mb 3d geforce fx graphics card.But it has no pixel shader support.Plz Answer me Hamza vai.
It depends on the purpose. 400 pixel resolution on a printer is about average. It produces clean documents. However, 1200 pixel resolution will generate much smoother details.
It depends on what Mega Pixel your camera is, The height the mega Pixel the larger the file , for example a 2.0 MP camera will you take around 20-22 pictures, and a 7.0 MP camera will let you take around 4-5 pictures only , now you do the math . Peace
computers have them. check in "my computer" right click it and check the properties
first of all, bad grammar! Yes, geforce 256 mb supports pixel shader 2.0. I'm talking about nVidia Geforce g 105m video card