On the range border. Place the mouse pointer on the highlighted border of the range, so the pointer becomes a 4-pointed cross, then drag to the desired location.
Controlling torque controls the deflection and tries to stop the pointer at its final position.But due to inertia, the pointer oscillates around its final position before coming to rest. Hence damping torque is provoded to avoid this oscillation and bring the pointer quickly to its final position.Thus the damping torque is never greater than the controlling torque. In fact it is the condition of critical damping which is sufficient to enable the pointer to rise quickly to its deflected position without overshooting.
noel pointer still alive
Controlling torque controls the deflection and tries to stop the pointer at its final position.But due to inertia, the pointer oscillates around its final position before coming to rest. Hence damping torque is provoded to avoid this oscillation and bring the pointer quickly to its final position.Thus the damping torque is never greater than the controlling torque. In fact it is the condition of critical damping which is sufficient to enable the pointer to rise quickly to its deflected position without overshooting.
worksheet
Being "shortlisted" for a job position means that you have been selected as one of the top candidates for the position, and will likely be invited for further interviews or assessments before a final decision is made.
The starting point of the distance of an object's change in position is the initial position of the object before it starts moving. This initial position serves as the reference point from which the distance is measured as the object moves.
Bobby Newcombe
A Null pointer has the value 0. void pointer is a generic pointer introduced by ANSI. Before ANSI, char pointers are used as generic pointer. Generic pointer can hold the address of any data type. Pointers point to a memory address, and data can be stored at that address.
On a traditional analog multimeter, there is a screw on the face of the meter to adjust the tension on the pointer. It lets you set the pointer to zero when there is no current, just like zeroing the bathroom scales before you step on them.
The upper-left pointing arrow pointer is a general-purpose pointer. It is used in most window areas for single-object selection and activation. The hotspot for the arrow pointer should be in the point of the arrow.You can optionally use an I-beam pointer in any Text component. It is used to change the location of the text insertion cursor and to perform actions on text. If the I-beam is used, it can be hidden during the time between any keyboard action and a mouse movement. This helps the user distinguish the I-beam pointer from the text insertion cursor, which can also be an I-beam. The hotspot for the I-beam pointer should be on the vertical bar of the I-beam about one-third up from the bottom.The X pointer can indicate when the pointer is outside of any application area. The hotspot for the X pointer should be where the lines intersect.The resize pointers indicate positions for area resize, and they remain during a resize operation. The direction of the arrow in the pointer indicates the direction of increasing size. The horizontal and vertical pointers indicate resize in either the horizontal or vertical direction. The diagonal pointers indicate resize in both the horizontal and vertical directions simultaneously. The hotspot for the resizing pointers should be on the elbow or the line at the position pointed to by the arrow.The hourglass pointer, a working pointer, indicates that an action is in progress in the area, and that the pointer has no effect in the area. While the hourglass pointer is active, all mouse button and keyboard events are ignored in the area. The hotspot for the hourglass pointer should be located at the center of the hourglass, although it should not be used for activation. The hourglass pointer can be used interchangeably with the watch pointer.The watch pointer, a working pointer, indicates that an action is in progress in the area, and that the pointer has no effect in the area. While the watch pointer is active, all mouse button and keyboard events are ignored in the area. The hotspot for the watch pointer should be located at the top of the watch, although it should not be used for activation. The watch pointer can be used interchangeably with the hourglass pointer.The 4-directional arrow pointer indicates a move operation is in progress, or a resize operation before the resize direction has been determined. During a move operation, the object, or an outline of the object should move to track the location of the pointer. During a resize operation, the pointer is used to indicate a direction for resizing. The 4-directional arrow pointer should change to the appropriate resize arrow when the resize direction is determined, either by crossing an object boundary with the pointer or by pressing a keyboard direction key. The hotspot for the 4-directional arrow pointer should be at the spot where the arrows intersect.The sighting pointer is used to make fine position selections. For example, in a drawing program it can be used to indicate a pixel to fill or the connecting points of lines. The hotspot for the sighting pointer should be at the spot where the lines intersect.The caution pointer is used to indicate that action is expected in another area before input can be given to the current area, and that the pointer has no effect in the area. While the caution pointer is active, all mouse button and keyboard events are ignored in the area. The hotspot for the caution pointer should be located at the center of the caution symbol, although it should not be used for activation.The question pointer is used to request an input position or component from the user. This is often used to input an object for interactive help. The user requests interactive help, then the question pointer is displayed to allow the user to indicate what position or component help is requested for. The hotspot for the question pointer should be at the bottom of the question mark.You can optionally use an arrow pointing to the upper-right corner to indicate a pending Menu action. This shape indicates that a Menu is popped up or pulled down and waiting for a Menu item to be activated or the Menu to be removed. The hotspot for this arrow pointer should be in the point of the arrow.
Initial position refers to the starting point or location of an object or system before any movement or changes occur. It serves as a reference point for measuring subsequent changes in position or determining the starting point of an analysis or experiment.
Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.Click on the particular slice you want to explode, ensuring that it is selected. Then just drag it out. If the whole pie is selected, all slices will explode, which is why it is important to make sure only one slice is selected before dragging.