* Traffic congestion on the network has been an issue since the inception of the client-server paradigm. As the number of simultaneous client requests to a given server increases, the server can become overloaded. Contrast that to a P2P network, where its aggregated bandwidth actually increases as nodes are added, since the P2P network's overall bandwidth can be roughly computed as the sum of the bandwidths of every node in that network. * The client-server paradigm lacks the robustness of a good P2P network. Under client-server, should a critical server fail, clients' requests cannot be fulfilled. In P2P networks, resources are usually distributed among many nodes. Even if one or more nodes depart and abandon a downloading file, for example, the remaining nodes should still have the data needed to complete the download
Ruby is a server-side language.
Internet programming is generally a client/server based programming where there will be servers for handling requests and clients for sending request these may be on different computers but the other programing may or may not be client server based which is on the same PC
A communications server works by connecting the server and the client through streaming. A good communications server should have a powerful programming model.
Dan Harkey has written: 'Client/Server Programming With Javabeans'
host or server is same. the server provide the service to the end user or client. like engineered programming.
As far as web programming is concerned, client side programming is code that runs in the web browser, rather than the web server. JavaScript is an example of client side scripting because the code is sent to the browser, at which point it is executed. PHP is an example of server side scripting because the code is executed on the server, and the resulting code is sent to the browser and displayed.
Client Side Programming saves time and bandwidth by processing data from user input before sending it to the server side for processing and storage. It also provides some effects which are limited to the end-user.
That refers to any computer code that runes on the server, as opposed to the client. Computer code: commands written in a programming language. Client: The computer you work on. Often you connect to the server with a browser. Server: The remote computer which you are accessing - for example, a gaming site, an e-commerce site, etc.
Pretty much a client server network is known as a client server network.
AnswerThe client server communication established with the help of scripting and markup languages following all the communication protocols and transmission protocols can be defined as internet programming.
Robert Vieira has written: 'Professional SQL server 2005 programming' -- subject(s): SQL server, Client/server computing, Database management, OverDrive, Computer Technology, Nonfiction
Server program is always running in client server.