nothing really. the inode contains data about where that file exists within the directory / folder structure. so the inode is just updated with the new location. Also note that this is more or less how it works on all operating systems.
Inodes are allocated in a filesystem when a new file or directory is created. The filesystem maintains a fixed number of inodes, which are typically allocated from a pool during the creation process. When a file is created, the filesystem searches for a free inode, marks it as used, and associates it with the file's metadata, such as its size, owner, and permissions. If the inode table is full, no new files can be created until existing files are deleted or the inode table is expanded.
In Unix-like operating systems, an inode (index node) is a data structure used to represent a file or a directory on a filesystem. Each inode contains metadata about a file, such as its size, ownership, permissions, and timestamps, but does not store the filename or its actual data. The term "icore" is less common, but it may refer to the core aspects of an inode's functionality or its role in managing file data within the filesystem. Essentially, inodes are crucial for the organization and access of files on Unix systems.
In a filesystem, the association between disk blocks and inodes is represented through a data structure called an inode table. Each inode contains metadata about a file, including pointers to the disk blocks where the file's data is stored. These pointers can be direct, indirect, or double indirect, allowing the inode to reference multiple blocks on disk efficiently. By using this structure, the filesystem can quickly locate the data associated with each file.
icore inode is work before inode. icore inode is dynamic information about the file. incore inode tranlate information or data,in other words incore inode made before inode and any manipulation or information changed in the icore inode..... inode doesnot change file information & not perform any operation on file............
The filesystem will keep metadata like filename, file permissions, file type (as far as whether it's a regular file, a directory, a named pipe, device file, and so on), file creation and modified date. In addition, if the filesystem being used utilizes inodes, it will also have information on the inode that file is on.
Mostly depends on the filesystem, but generally it'll be the name of the file, the kind of file it is (Regular, directory, or link.), where the file is found physically, which can be multiple values. File's size, and I believe also file permissions.
An inode is a data structure in a Unix-style file system that stores information about a file or directory, such as its permissions, ownership, size, and location on the disk. It also contains pointers to the actual data blocks of the file. Each file on the system is represented by an inode.
An inode is a data structure on a traditional Unix-style file system such as UFS or ext3. An inode stores basic information about a regular file, directory, or other file system object. Each and every file under Linux (and UNIX) has following attributes: * File type (executable, block special etc) * Permissions (read, write etc) * Owner * Group * File Size * File access, change and modification time * File deletion time * Number of links (soft/hard) * Access Control List (ACLs) All the above information is stored in an inode. So, each file has an inode associated with it and an unique number called inode number. This number is used to look up an entry in the inode table.
This information is stored in the inode for the file.
Data structures that contain information about files in Unix file systems that are created when a file system is created. Each file has an inode and is identified by an inode number (i-number) in the file system where it resides. inodes provide important information on files such as user and group ownership, access mode (read, write, execute permissions) and type
For the purpose of this question, I'll stick to file systems that Linux natively supports and can boot off of.FAT12FAT16FAT32X-FAT (used on the Xbox)Minixextext2ext3ReiserFSReiser4JFSXFS
You don't edit inodes manually. They are managed by the file system driver.