A frame buffer temporarily stores an entire image frame for image or video capture applications. Here, 'buffer' implies 'temporary memory'.
'Random access' means that an interfacing microprocessor or other electronic component can read from ('access') arbitrary ('random') memory locations. Given that this is in the context of a frame buffer, that means you could read the first pixel, then the pixel on the 10th row and 9th col, then the last pixel, or any order desired. This is in contrast to 'sequential access', which only allows reading consecutive memory locations (ie read pixel1, then pixel 2, pixel3, ...).
Hopefully it is clear that random access allows for more control and is necessary for image processing operations. On the other hand, sequential access gives less control, but is sufficient for transferring an image frame to memory or from camera to LCD display.
To be clear, 'random' here means 'arbitrary', and is also used to describe the general-purpose random access memory (RAM) in PCs.
RAM (random access memory)
function of a frame buffer in computer?
how pixel screen positions are stored and retrieved from frame buffer?
The z-buffer holds information about the depth of a 3D scene. Specifically, it holds information about the coordinates of each object in the scene, so that the CPU/GPU knows the order in which objects should be drawn.The frame buffer is a more physical thing. Your computer monitor stores information for the next image it's going to draw in the frame buffer.
A photo does not have to go all the way to the picture frame. It is the user's preference to have a buffer or not when displaying a photo.
to store 12 bits per pixel 1.for system with resolution 640 by 480 frame buffer size=(640*480*12)/8=0.46Mbyte 2.for system with resolution 1280 by 1024 frame buffer sizs=(1280*1024*12)/8=1.96Mbyte 3.for system with resolution 2560 by 2048 frame buffer sizs=(2560*2048*12)/8=7.86Mbyte to store 24 bits per pixel 1.for system with resolution 640 by 480 frame buffer size=(640*480*24)/8=0.92Mbyte 2.for system with resolution 1280 by 1024 frame buffer sizs=(1280*1024*24)/8=3.93Mbyte 3.for system with resolution 2560 by 2048 frame buffer sizs=(2560*2048*24)/8=15.72Mbyte
random access memory
To calculate the frame buffer size in bytes, you need to know the resolution of the system (width x height) and the bits per pixel. The formula for the frame buffer size in bytes is: [ \text{Frame Buffer Size (bytes)} = \frac{\text{Width} \times \text{Height} \times \text{Bits per Pixel}}{8} ] For a system with a resolution of, for example, 1920x1080 (Full HD), the frame buffer size would be ( \frac{1920 \times 1080 \times 12}{8} = 27,648,000 ) bytes, or approximately 26.4 MB. Adjust the width and height as needed for different systems to find their frame buffer sizes.
To increase the size of a frame buffer in graphics, you can allocate more video memory (VRAM) if your graphics card supports it, or adjust settings in your graphics driver or software application to utilize a larger buffer. In some cases, modifying the resolution or color depth of your display can also increase the frame buffer size. Additionally, programming environments like OpenGL or DirectX allow developers to specify the size of frame buffers during initialization.
Random Access Memory
Random access memory.
Random Access Memory