Buffering is a technique to storing a data before it is work. for ex. When you burn your CD or printing your file then computer first store data in temporary/random memory i.e. buffer to follow your action.
Explicit buffering is also known as "Zero Capacity Buffering" where it has maximum length of 0. Automatic buffering can be either "Bounded Capacity Buffering" or "Unbounded Capacity Buffering"
Explicit buffering is also known as "Zero Capacity Buffering" where it has maximum length of 0. Automatic buffering can be either "Bounded Capacity Buffering" or "Unbounded Capacity Buffering"
True.
Buffering means a location in network where stores the files is called buffering.
Single buffering is the simplest type of buffering. The web definition is that single buffers are OpenGL contexts that do not have back color buffers.
Spooling is a buffering technique used to hold data that is to be sent to a slow hardware device (e.g. printer) so that the software does not have to wait idle for the device to complete what it is doing.
Explain the differences between buffering and blocking.
Becuase without buffering, the video can not load properly
In this case sodium chloride does not have any buffering role.
HCl is a strong acid so it highly disturbed the buffering process.
buffering capacity is the ability to resist changes in acidity and alkalinity.
1. Describe a specific characteristics of incoming data where simple buffering is sufficient to catch them without losing any part of it. Do the same for double buffering and circular buffering.