Client-server overuse refers to a situation where a client-server architecture is excessively relied upon for tasks that may not require such a complex setup, leading to inefficiencies. This can occur when clients perform frequent requests to the server for data that could be cached or processed locally, resulting in unnecessary network traffic and increased server load. It can also manifest in applications that use heavy server-side processing for tasks that could be handled more efficiently on the client side. Overall, this overuse can degrade performance and user experience.
Pretty much a client server network is known as a client server network.
For the internet; your web browser is the client and the web server is the server.
Server program is always running in client server.
(Mail Client Server) e-mail client is also used to refer to any agent acting as a client toward an e-mail server,
A client cannot see what a server is doing; the only thing that can be monitored by the client is the data communication between the client and the server. If the client needs to see what is going on in the server then the client needs to connect to the server using remote desktop protocol, Terminal Services, telnet, or some other way to directly connect to the server.
A server for a client
A server waits for requests from the client. Once the client does a request, the server responds. The "client-server" system is used in may different cases; for example, FTP, filesharing, sharing a printer, databases, etc.A server waits for requests from the client. Once the client does a request, the server responds. The "client-server" system is used in may different cases; for example, FTP, filesharing, sharing a printer, databases, etc.A server waits for requests from the client. Once the client does a request, the server responds. The "client-server" system is used in may different cases; for example, FTP, filesharing, sharing a printer, databases, etc.A server waits for requests from the client. Once the client does a request, the server responds. The "client-server" system is used in may different cases; for example, FTP, filesharing, sharing a printer, databases, etc.
It is a communication device that goes from client to server.
There is no single protocol used between a server and a client; the protocol depends on what the server and client are doing and how they are currently communicating.
noemally client server is used by client o server and mobile for calling
when a computer is connected to a server it takes all the services from that server and acts as a client.
The computer requesting information is called a CLIENT. The computer responding to the request is called a SERVER. Data transfer from a client to as server is reffered to as an upload. EX. When you want to enter the game. Ur the client waiting for the server to get you in Data transfer from a server to a client is reffered to as a download. EX. When you download stuff from Limewire or Utorrent. Your the server waiting for the client to give you the song or movie.