A GUI is a graphical user interface. An input device is any piece of hardware that is used to interact with a computer. e.g. mouse, keyboard, etc. A GUI is usually interacted by utilizing a mouse; but, older software used the keyboard more than the mouse.
AN input-output interface is the piece of equipment or location at which information can be input and output from a device such as a computer. Examples of an input interfaces are: Command line, such as a DOS prompt. You manually enter in commands to achieve your results that you want. The keyboard is also part of this interface. A GUI (graphical user interface) is an Icon based interface and is much more user friendly and easier to use. (from a novice stand point) ;-) An output interface could be a printer a screen or a speaker.
AN input-output interface is the piece of equipment or location at which information can be input and output from a device such as a computer. Examples of an input interfaces are: Command line, such as a DOS prompt. You manually enter in commands to achieve your results that you want. The keyboard is also part of this interface. A GUI (graphical user interface) is an Icon based interface and is much more user friendly and easier to use. (from a novice stand point) ;-) An output interface could be a printer a screen or a speaker.
GUI (Graphical User Interface)?
It is not a phyiscal input (or human interface) but it is a data input device. which means it will come under external drives.
In a graphical user interface (GUI), a pointer is a visual representation that indicates the position of the user's input device, such as a mouse or touchpad, on the screen. It typically appears as an arrow and allows users to interact with various elements like buttons, icons, and menus. The pointer's movement corresponds to the physical movement of the input device, enabling users to select and manipulate on-screen objects easily.
its either tui or gui
Graphical User Interface.
A mouse is typically used to work with graphical objects in a graphical user interface (GUI). The user can point, click, drag, and drop objects using the mouse to interact with the graphical interface.
GUI Graphical user interface. There are two different GUI's--Basic or Aero.
Describes a class of programs whose interaction with the user is confined to text input and output. Compare to GUI.
GUI stands for Graphic user interface. GUI is used to make the user interface interactive and user friendly.
Point and draw Devices. A pointing device is an input interface that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. A pointing device is an input interface that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Examples: Mouse Joystick Pointing Stick Stylus Light pen Touch Screen