• LDAP (Lightweight Directory Access Protocol)
NTP (Network Time Protocol)
NTP(Network Time Protocol)
Simple Network Management Protocol (SNMP)
You are creating a network-based video game. What influences your decision about which transport protocol to use for the application?
*IPSEC
TCP/IP is the protocol used to communicate on most networks.
There are following types of users: § Database Administrators § Security Officers § Network Administrators § Application Developers § Application Administrators § Database Users
A proprietary network protocol is one that does not comply to any open standards. The intent of a proprietary protocol is to limit communication only to nodes that implement a specific application. NetBIOS is an example of a proprietary network protocol that is only applicable to Microsoft Windows hosts. The opposite of a proprietary protocol is an open standard, which can be utilized by any application. An example of an open standard is TCP/IP, the standard protocol of the Internet.
DNS is an application layer protocol. The application layer of the OSI model is the layer closest to the user and provides network services to the applications of the user. Examples of protocols that operate at the application layer are: DNS, FTP, TFTP, SNMP, TELNET, RLOGIN, SMTP, MIME, NFS, FINGER, BOOTP and SMB.
The Network News Transfer Protocol (NNTP) is an Internet application protocol used for transporting Usenet news articles (netnews) between news servers and for reading and posting articles by end user client applications.
The most commonly used network protocol is Internet Protocol (IP), this is the protocol used within the Internet, this protocol is a derivative of TCP/IP Transmission Control Protocol/Internet Protocol. This is used in 99% of common corporate networks, the TCP components deals with efficiencies of network transmission. TCP/IP or IP overlays the common Ethernet networking topology.