Because UDP does not use handshaking, connection-oriented transmission, and is thus much faster.
Internet Protocol Television
The User Datagram Protocol (UDP) does not guarantee delivery of data to its destination. Unlike Transmission Control Protocol (TCP), which ensures reliable communication through acknowledgments and retransmissions, UDP is a connectionless protocol that sends datagrams without establishing a connection or confirming receipt. This results in lower latency and reduced overhead, making UDP suitable for applications like video streaming and online gaming, where speed is prioritized over reliability. However, this means that packets may be lost, duplicated, or arrive out of order.
The User Datagram Protocol (UDP) is suited for streaming video over IP due to its low overhead and lack of acknowledgments. Unlike Transmission Control Protocol (TCP), UDP allows for faster data transmission by sending packets without ensuring their delivery or order, which is acceptable in video streaming where some data loss is tolerable. This results in a smoother and more continuous playback experience.
The full form of UDP is User Datagram Protocol. It is a communication protocol used for transmitting data over a network in a connectionless manner, allowing for faster data transfer without establishing a connection. UDP is commonly used in applications where speed is crucial, such as online gaming and video streaming, although it does not guarantee delivery or order of packets.
The Fourth Protocol - video game - happened in 1985.
The Fourth Protocol - video game - was created in 1985.
UDP (User Datagram Protocol) operates at the transport layer of the Internet Protocol Suite. It is responsible for providing a connectionless communication service for applications, allowing them to send messages without establishing a connection first. UDP is characterized by its minimal overhead, making it suitable for applications that require speed and efficiency over reliability, such as video streaming or online gaming.
The transport layer protocol commonly used for streaming media is User Datagram Protocol (UDP). Unlike Transmission Control Protocol (TCP), which ensures reliable delivery and order of packets, UDP allows for faster transmission by sacrificing some reliability, making it suitable for real-time applications like video and audio streaming. This is because streaming media can tolerate some data loss without significantly affecting the user experience.
Voice and video traffic is often sent over UDP (User Datagram Protocol) because it allows for faster transmission with lower latency compared to TCP (Transmission Control Protocol). UDP does not require connection establishment or error correction, enabling real-time communication that is crucial for applications like VoIP and video conferencing. While UDP can result in some packet loss, the impact on quality is often minimal for these applications, as they prioritize timely delivery over perfect accuracy.
digital video camera
The User Datagram Protocol (UDP) is the transport layer protocol that provides low overhead and is used for applications that do not require reliable data delivery. Unlike TCP, UDP does not establish a connection or guarantee the delivery of packets, making it suitable for time-sensitive applications like video streaming, online gaming, and voice over IP (VoIP), where speed is prioritized over reliability.
The most popular example of UDP protocol usage is video streaming such as Youtube, Twitch, etc.