possibly
256 MB graphics card support pixel shader 3.0
Nowhere. Pixel Shader is a hardware feature that comes with your graphics card. Most graphics cards these days support pixel shader 3.0 or higher and are at a low price.
pixel shader is a program that executes inside the graphics processing units (aka graphics card) so you wont be able to "find" it. :P However, if you're talking about pixel shader setting. It can be found in the pcsx2 settings, under graphics. remember, you will also need a graphics card that support pixel shader, or it will crash.
You have to upgrade you graphics card to use this feature
you must have graphics card that supports shader model
You cannot download Pixel Shader because your graphics card should already have and support it. If not, you will need a new graphics card which supports it.
Pixel Shader 2 is a graphics card feature. It is needed in order to play some video games. Typically ones that have a high amount of graphics.
Yes. Shader 5.0
nope
I believe your graphics card must support pixel shader 1.1 in order to play TF2.
you cant you will have to buy a new graphics card that supports pixel shader 2.0,3.0
A pixel shader is a set of program codes which is usually built into a video graphics chipset and drivers. Its purpose is to enable more lifelike lighting effects on 3d models, usually for gaming. Pixel shader technology has been instrumental in recent advancements in 3d graphics technology. Many new games require a certain level of pixel shader technology. While it is possible to emulate this using software, it is much more stable, and results in much better performance if the system is upgraded with a new video card with built-in pixel shader technology. Pixel shader 1.1 2.0 3.0 and the like refer to different versions of pixel shader technology. They are backwards compatible, so if you have pixel shader 3.0 you can run anything requiring 1.1 or 2.0 as well. Answer: A pixel shader is a type of shader program, often executed on a graphics processing unit. It is typically used for scene lighting and related effects such as bump mapping and color toning, which provide crisper and more realistic graphics. Microsoft's Direct3D and Silicon Graphics' OpenGL support pixel shaders. In OpenGL, however, a pixel shader is called a fragment shader