Another name for creating an object is instantiation. This term is commonly used in programming to refer to the process of creating an instance of a class or data structure in memory.
1. User Interface 2. Memory Management 3. Processor Management 4. Device Management 5. File Management
Declaration of the object involves only creating the reference variable to the object. Example: class SampleClass{ } Object Declaration: SampleClass obj1; Object Creation: Creating an object involves use of new keyword and actually allocating memory for that object. SampleClass obj2 = new SampleClass ();
Objects are memory allocation for Data held inside it at runtime. So Memory need to be allocated for objects (Creating Objects) and it need to be garbage collected or deallocated to recover memory after that object no longer needed (Destroying Objects).
It depends on the size of the object and the amount of (virtual) memory available. However, the size of an object is not determined by the amount of memory it physically occupies, but by the amount of memory it consumes. For example, a resource handle object occupies at least one word of memory, but the resource it refers to consumes additional memory. The sizeof operator only returns the size of memory occupied by the object itself, not the total memory consumed by the object.
It is volume
1. It is the only way to create object. 2. New is a keyword. 3. New operator allocates memory for an object. 4. It is a bit faster and clever way of creating objects or instances.
Memory for a Java object gets created when the object is instantiated. For example private String name = "rocky"; At the end of this statement the memory for the string object name gets created in the memory.
Volume.
The answer is volume
volume
volume