Only global/static variables are, local variables aren't.
There are four types of storage classes in c. It defines the scope and lifetime of a variable or function.1. auto - This is the default storage class inside a function. Auto can only be used with in functions. i.e. only for local variables, not for globals.2. register - The variables declared using the register storage class may stored in CPU registers instead of RAM. Since it doesn't have a memory location, the '&' operator for getting the address of the variable cannot be applied (in C). This storage class cannot be used for global scope data.3. static - In case of local variable, it is initialized at compile time and retains its value between the calls. By default the static variables will be initialized to zero, in case of pointer variable initialized to NULL.4. extern - Refers to a public variable defined somewhere else (often in a different source file.)
When a variable is declared, your computer assigns a section of memory to that variable. If the variable isn't initialized, there's no way of knowing what data is already stored in that section of memory, which can cause errors in your programs. In managed languages, such as C#, this is done automatically at declaration. Although it's still good practice to initialize variables yourself.
In C, structures are uninitialized by default. To initialize a structure you will typically zero the memory allocated to the structure and then set specific members to specific values. If all members are non-zero, you can simply set those members rather than zero the memory first. In C++, structures are initialized via inline initializes and/or through the class constructor.
It depends on the language. In C and C++, all static variables are zero-initialised at runtime but local variables are not, thus an uninitialised local variable will hold whatever value happens to reside at the memory allocated to the variable at runtime. However, the C/C++ compiler can be configured to warn against using an uninitialised variable. In object oriented languages like Java there's no such thing as an uninitialised variable. This is because all Java variables are objects so we must pass the initial value to the object's constructor unless the object has default constructor. Attempting to default construct an object that has no default constructor is a syntax error.
For static and global variables it is 0; automatic variables are not initialized by default.in the c language there is no default value for non static local variables. The variable holds whatever was in memory before it became a variable. It's best to always initialize a non static local variable before using it in the c language (or at least before comparing it to something else). Also It's best to assume that there is no default value because this varies from language to language, and hardware to hardware.Cheers!
I'm not sure. I have written C programs in which the default value was what ever happened to be in the variable's memory location when the space was allocated. So it could be 0. Or it could be anything. That is why it is always important to initialize variables when using C. I don't know if this is true with modern C compilers. No default value for automatic variables, 0 for others.
Global variables can have any value, in C they are aumaticatically initialized to zero.
There are four types of storage classes in c. It defines the scope and lifetime of a variable or function.1. auto - This is the default storage class inside a function. Auto can only be used with in functions. i.e. only for local variables, not for globals.2. register - The variables declared using the register storage class may stored in CPU registers instead of RAM. Since it doesn't have a memory location, the '&' operator for getting the address of the variable cannot be applied (in C). This storage class cannot be used for global scope data.3. static - In case of local variable, it is initialized at compile time and retains its value between the calls. By default the static variables will be initialized to zero, in case of pointer variable initialized to NULL.4. extern - Refers to a public variable defined somewhere else (often in a different source file.)
When a variable is declared, your computer assigns a section of memory to that variable. If the variable isn't initialized, there's no way of knowing what data is already stored in that section of memory, which can cause errors in your programs. In managed languages, such as C#, this is done automatically at declaration. Although it's still good practice to initialize variables yourself.
A constant variable cannot be changed after it is initialized, whereas a normal variable can.ex:int main(){const float pi = 3.14159;int non_const = 0;non_const = 42; // legalpi = 3; // illegal, this should generate a syntax error when you compilereturn 0;}
In C, structures are uninitialized by default. To initialize a structure you will typically zero the memory allocated to the structure and then set specific members to specific values. If all members are non-zero, you can simply set those members rather than zero the memory first. In C++, structures are initialized via inline initializes and/or through the class constructor.
Constant variables refers to those variables whose values cannot be changed. These variables should be initialized along with their declaration. Attempt to change the value of a constant variable will generate compile error. The syntax for declaring a constant variable is:const data-type variableName = value;
Not initialized variable: int myInt; Initialized variable: int myInt = 10;
It depends on the language. In C and C++, all static variables are zero-initialised at runtime but local variables are not, thus an uninitialised local variable will hold whatever value happens to reside at the memory allocated to the variable at runtime. However, the C/C++ compiler can be configured to warn against using an uninitialised variable. In object oriented languages like Java there's no such thing as an uninitialised variable. This is because all Java variables are objects so we must pass the initial value to the object's constructor unless the object has default constructor. Attempting to default construct an object that has no default constructor is a syntax error.
In JAVA, all variables are reference variables, and there are no pointer variables. Even though the platform may implement them as pointers, they are not available as such. In C, no variables are reference variables. They are a C++ enhancement. In C++ a reference variable is syntactically the same as a pointer variable, except that the use of the indirection operator (*) is implicit. You do declare reference variables slightly differently than pointer variables but, once you do so, they can be treated as non-pointer variables. Reference variables also cannot be redefined once they have been initialized to point to some object. They are const. Structurally, there is no difference between a pointer variable and a reference variable. They are both still pointers. The compiler just makes it easier to treat reference variables and non-pointer variables the same way.
The default is C: that is the default drive letter, the default drive number is Disk 0
In 2-dimensions, it is a relationship between two variables of the form ax + by + c = 0