He was not sure if it was alive, so he got a stick to prod it with.
prod=0; i=1; do { prod = prod +a[i] * b[i]; i=i+1; } while(i<=20);
Strong number is a number for which sum of factorials of the digits is equal to the given number. Eg: let us consider 145 where sum of factorials of the digits= 1!+4!+5!=1+24+120=145 i,e., the given number. c program for strong number is: #include<stdio.h> #include<conio.h> void main() { int sof=0,n,dn,ctr,prod,rem; printf("Enter the number\n"); scanf("%d",&n); dn=n; while(n!=0) { prod=1,ctr=1; rem=n%10; while(ctr<=rem) { prod=prod*ctr; ctr=ctr+1; } sof=sof+prod; n=n/10; } if(sof==dn) { printf("The number entered is strong number"); } else { printf("The number entered is not a strong number"); } } By Nagarjuna sri indu ECE, IBP.
Strong number:-The sum of the factorials of digits of a number is equal to the original number.Ex: n=145=> 1! + 4! + 5! = 1 + 24 + 120 = 145so it is strong number.Armstrong number:-The sum of the cubes of digits of a number is equal to the original number.Ex: n=153 => 13 + 53 +33 = 1+125+27= 153so 153 is arm strong number.C program for strong numbers#include#includevoid main(){int sof=0,n,dn,ctr,prod,rem;printf("Enter the number\n");scanf("%d",&n);dn=n;while(n!=0){prod=1,ctr=1;rem=n%10;while(ctr
No, you can't. It would peel off like sunburned skin, if it ever even set up. And why in the world would you want to do that anyway? Yes you can; http://www.nauticexpo.com/prod/polyflor-voyager-flooring/vinyl-floor-coverings-for-ship-31432-193520.html
#include<iostream> #include<vector> #include<random> template<const size_t R, const size_t C> class Matrix { public: using row_type = int[C]; private: // attributes int m_data[R][C]; public: // construction/assignment Matrix (); Matrix (const Matrix& source); Matrix (Matrix&& source); Matrix& operator= (const Matrix<R,C>& source); Matrix& operator= (Matrix<R,C>&& source); ~Matrix () {} public: // accessors row_type& row (const size_t index) { return m_data[index]; } const row_type& row (const size_t index) const { return m_data[index]; } row_type& operator[] (const size_t index) { return m_data[index]; } const row_type& operator[] (const size_t index) const { return m_data[index]; } size_t size() const { return R * C; } size_t rows() const { return R; } size_t cols() const { return C; } public: // operations Matrix<R,C>& operator+= (const Matrix<R,C>&); Matrix<R,C>& operator-= (const Matrix<R,C>&); }; template<const size_t R, const size_t C> Matrix<R,C>::Matrix() { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] = 0; } template<const size_t R, const size_t C> Matrix<R,C>::Matrix(const Matrix<R,C>& source) { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] = source.m_data[row][col]; } template<const size_t R, const size_t C> Matrix<R,C>::Matrix(Matrix<R,C>&& source) { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] = std::move (source.m_data[row][col]); } template<const size_t R, const size_t C> Matrix<R,C>& Matrix<R,C>::operator= (const Matrix<R,C>& source) { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] = source.m_data[row][col]; return *this; } template<const size_t R, const size_t C> Matrix<R,C>& Matrix<R,C>::operator= (Matrix<R,C>&& source) { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] = std::move (source.m_data[row][col]); return *this; } template<const size_t R, const size_t C> Matrix<R,C>& Matrix<R,C>::operator+= (const Matrix<R,C>& rhs) { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] += rhs.m_data[row][col]; return *this; } template<const size_t R, const size_t C> Matrix<R,C>& Matrix<R,C>::operator-= (const Matrix<R,C>& rhs) { for (size_t row=0; row<R; ++row) for (size_t col=0; col<C; ++col) m_data[row][col] -= rhs.m_data[row][col]; return *this; } template<const size_t R, const size_t C> Matrix<R,C> operator+ (const Matrix<R,C>& lhs, const Matrix<R,C>& rhs) { Matrix<R,C> sum (lhs); return sum += rhs; } template<const size_t R, const size_t C> Matrix<R,C> operator- (const Matrix<R,C>& lhs, const Matrix<R,C>& rhs) { Matrix<R,C> sub (lhs); return sub -= rhs; } template<const size_t R, const size_t C, const size_t R1, const size_t C1> Matrix<R,C1> operator* (const Matrix<R,C>& lhs, const Matrix<R1,C1>& rhs) { static_assert (C==R1, "Matrix dimension mismatch!"); Matrix<R,C1> mul; for (size_t x=0; x!=R; ++x) { for (size_t y=0; y!=C1; ++y) { int prod = 0; for (size_t z=0; z!=C; ++z) { prod += lhs[x][z] * rhs[z][y]; } mul[x][y] = prod; } } return mul; } template<const size_t R, const size_t C> std::ostream& operator<< (std::ostream& os, const Matrix<R,C>& m) { for (size_t row=0; row<R; ++row) { for (size_t col=0; col<C; ++col) { std::cout << m[row][col] << '\t'; } std::cout << std::endl; } return os; } int main() { std::default_random_engine generator; std::uniform_int_distribution<int> distribution (1,9); const size_t rows = 2; const size_t cols = 3; Matrix<rows, cols> a, b; for (size_t row=0; row<rows; ++row) { for (size_t col=0; col<cols; ++col) { a[row][col] = distribution (generator); b[row][col] = distribution (generator); } } std::cout << "Matrix a:\n\n" << a << '\n' << std::endl; std::cout << "Matrix b:\n\n" << b << '\n' << std::endl; std::cout << "Matrix a + b:\n\n" << a + b << '\n' << std::endl; std::cout << "Matrix a - b:\n\n" << a - b << '\n' << std::endl; Matrix<cols, rows> c; for (size_t row=0; row<rows; ++row) { for (size_t col=0; col<cols; ++col) { c[col][row] = distribution (generator); } } std::cout << "Matrix c:\n\n" << c << '\n' << std::endl; std::cout << "Matrix a * c:\n\n" << a * c << '\n' << std::endl; }
Prod me one more time and see what happens.
Prod me not! I have to prod you every day to get you out of bed!
"My wife has to prod me to take out the trash."
To prod (and the noun for a poking) is to provoke by direct action. Example : "The father would have to prod his boys to finish their homework." Example : "After a prod from her friend, she agreed to go to the party."
1. My friend would always prod me in class so one day I tattled to the teacher like the big baby that they'd said I am.2. Prod the ball past the post from 10 yards.3. You will feel when you meet a blockage and you should then prod the blockage with the rod.4: If you plod, I'll prod!
Hot-shot, cattle prod, shock-prod, etc.
prod=0; i=1; do { prod = prod +a[i] * b[i]; i=i+1; } while(i<=20);
The anagram of prod is the word drop. It means to fall.
To impel is to prod or urge someone to do something. Here are some sentences.I can't impel you to make the right decision, but I can ask you to.The weather will impel you to stay home today.He may impel you to vote for him.
Simply prod around your neck to find a sore point.
2.1 L
Cowboys loved a colorful phrase! On the prod or proddy meant spoiling for a fight. A prod was what a cowboy used to spur cattle into moving more quickly.