Conditional compilation is achieve through preprocessor directives. First, define the preprocessor symbols upon which conditional compilation depends, then test them using #if and #else preprocessor directives. A #endif directive indicates the end of the nearest enclosing conditional block, thus conditional blocks may be nested.
The following example demonstrates how we can conditionally define debug or production code based upon the absence or existence of the NDEBUG symbol:
#ifdef NDEBUG
/* all C code within this block is compiled when NDEBUG is defined (production code) */
#else
/* all C code within this block is compiled when NDEBUG is not defined (debug code) */
#endif
Note that the NDEBUG symbol is typically defined via the command line, however symbols can also be defined or undefined via the source using the #define and #undefine directives. For instance, header files typically require guards to protect against being included more than once in a compilation and preprocessor directives provide the conventional means of ensuring that is the case:
// myheader.h
#ifndef _MYHEADER_H_
#define _MYHEADER_H_
// all header code goes here...
#endif
By convention, preprocessing symbols (macros) are defined with all uppercase and are intentionally ugly to avoid any confusion with C identifiers. Header guards must be unique to each header thus they are typically based upon the header file name itself.
C++ has no platform dependency. If a compiler exists for a platform (and few don't) code can be written for that platform. Where platforms have different methods to do the same thing, conditional compilation can be used to cater for those differences, thus the same source code can be compiled on any platform simply by changing the definitions used by the conditional compilation directives. For instance, a program that caters for Unix and Windows platforms might contain the following conditional compilation: #ifdef __unix__ #include <unistd.h> #elif defined _WIN32 #include <windows.h> #endif The definition of __unix__ and _WIN32 must be mutually exclusive.
Preprocessing is the first stage of compilation, where macros are expanded, conditional compilation established and code replaced according to the specified directives. The resulting code produces intermediate source files which are then compiled by the main compilation process. Your IDE may include options to retain these intermediate files so you may examine them.
y=2x2+3x+1
It's a syntax error, which is detected during compilation, yes.
Programming Languages are a form of comunication between a programmer and the hardware. So the code written in C has to be compiled/transformed into machine code (similar to Assembler) so that the hardware can understand what to do. Compilation leaves your code ready to excecute. Withought it you only have the recipe of what the program does.
After main()
They are equally portable. Conditional compilation is supported by both languages.
C++ has no platform dependency. If a compiler exists for a platform (and few don't) code can be written for that platform. Where platforms have different methods to do the same thing, conditional compilation can be used to cater for those differences, thus the same source code can be compiled on any platform simply by changing the definitions used by the conditional compilation directives. For instance, a program that caters for Unix and Windows platforms might contain the following conditional compilation: #ifdef __unix__ #include <unistd.h> #elif defined _WIN32 #include <windows.h> #endif The definition of __unix__ and _WIN32 must be mutually exclusive.
The C preprocessor is a software tool that processes C source code before it is compiled. It handles directives such as macros, file inclusions, and conditional compilation, transforming the code into a form that the C compiler can understand. It operates entirely in software and is part of the C compilation process.
Preprocessing is the first stage of compilation, where macros are expanded, conditional compilation established and code replaced according to the specified directives. The resulting code produces intermediate source files which are then compiled by the main compilation process. Your IDE may include options to retain these intermediate files so you may examine them.
Writing the source(s).Compilation and linkage.Execution.
to implement operations on binary heap in c
write a c program to fine largest/smallest of 3no (using ?:ternary operator/conditional operator)
A program in c language to implement framing methods like character stuffing can be grave sizeCRC-32 and the variable c50.
pro c language to implement linear search using pointers
y=2x2+3x+1
It's a syntax error, which is detected during compilation, yes.