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C++ has no generic graphics capability whatsoever. Graphics are platform-specific, and every C++ implementation provides its own API and libraries specific to the intended platform. For instance, the following user-defined Visual C++ MFC function will centre any text (t) within a given rectangle (r) relative to the given device context (dc): void centre_text(CString& t, CRect& r, CDC& dc) { CRect b; // bounding rectangle. // Calculate the bounding rectangle of the text: dc.DrawText( t, b, DT_CALCRECT ); // Position the bounding rectangle in the centre of the given rectangle: b.MoveToXY( r.left + (( r.Width() - b.Width() ) / 2 ), r.top + (( r.Height() - b.Height() ) / 2 )); // Draw the text in the bounding rectangle: dc.DrawText( t, b, DT_NOCLIP ); } Note that the above code is non-generic and therefore cannot be ported to other platforms. It will only work in Visual C++ MFC applications. However, the principal will be largely the same on other platforms: calculate the bounding rectangle, move it to the centre of the intended rectangle and then print the text in the bounding rectangle.
You will have to use "printf" when you want to print two slashes one after another in c.
Copyright
printf ("initials");
%%c %%D %%DIA c%%
PRINT "Give me the rectangle's length.": Input L PRINT "Give me the rectangle's width.": Input W PRINT "The rectangle's area is "; L x W PRINT "The rectangle's perimeter is "; 2 x (L + W) PRINT "You've been a great audience. I'm here til Thursday. Don't forget to tip your waiter. Have a nice day."
a rectangle. it has four parallel sides each side is the same length as the one on the other side.
C++ has no generic graphics capability whatsoever. Graphics are platform-specific, and every C++ implementation provides its own API and libraries specific to the intended platform. For instance, the following user-defined Visual C++ MFC function will centre any text (t) within a given rectangle (r) relative to the given device context (dc): void centre_text(CString& t, CRect& r, CDC& dc) { CRect b; // bounding rectangle. // Calculate the bounding rectangle of the text: dc.DrawText( t, b, DT_CALCRECT ); // Position the bounding rectangle in the centre of the given rectangle: b.MoveToXY( r.left + (( r.Width() - b.Width() ) / 2 ), r.top + (( r.Height() - b.Height() ) / 2 )); // Draw the text in the bounding rectangle: dc.DrawText( t, b, DT_NOCLIP ); } Note that the above code is non-generic and therefore cannot be ported to other platforms. It will only work in Visual C++ MFC applications. However, the principal will be largely the same on other platforms: calculate the bounding rectangle, move it to the centre of the intended rectangle and then print the text in the bounding rectangle.
C++ has no print option. The print option in your IDE allows you to print your C++ source code, thus giving you a "hard" copy of your code.
A rectangle (or square).
A C-print or Type C-print is a color print from a color negative. The term "Type C" is generally used to distinguish from R or Reversal prints or direct positive prints from transparencies (color positives). Type C prints can also be made digitally. Type C is probably the most common form of color print.
d. rectangle
write a c++ programe to print a triangle without (for)
printf(format_string, ...);
You will have to use "printf" when you want to print two slashes one after another in c.
# include<stdio.h> main() { int a,b,c; print f("enter the values of a,b,c"); scan f("%d%d%d",&a,&b,&c); if((a>b)&&(a>c)) print f("Greatest value is a =%d",a); else if((b>a)&&(b>c)) print f("Greatest value is b=%d",b); else print f("Greatest value is c=%d",c); }
Find the dimensions of the rectangle of largest area that can be inscribed in a circle of radius a in C programming