#include<iostream>
struct point
{
int x;
int y;
double length (const point& p) const;
};
double point::length (const point& p) const
{
int w = x - p.x;
int h = y - p.y;
return std::sqrt ((w*w) + (h*h));
}
struct rectangle
{
size_t width;
size_t height;
};
struct triangle
{
point A, B, C;
double length_a () const { return B.length (C); }
double length_b () const { return A.length (C); }
double length_c () const { return A.length (B); }
double perimeter () const { return length_a() + length_b() + length_c(); }
};
size_t area (triangle& t)
{
const double s = t.perimeter() / 2;
return std::sqrt (s * (s - t.length_a()) * (s - t.length_b()) * (s - t.length_c()));
}
size_t area (rectangle& r)
{
return r.width * r,height;
}
int main()
{
triangle t {{0,10},{10,0},{0,0}};
rectangle r {10,5};
std::cout << "Triangle area: " << area(t) << std::endl;
std::cout << "Rectangle area: " << area(r) << std::endl;
}
Overloading the same method name with different number of arguments (and the data types), and perhaps with a different returned data type. The method signatures are different, only the names are the same. Overriding is to change the same method name with different implementation (the method body). The method signature stays the same.
It is possible to have more than one instance of the same class, because the class is simply the blue print for the actual object.
echo 'print a pattern'
2. Write a program using switch statement that reads a character representing a geometrical figure, then asks the user to enter the required data (ex. Radius for a circle, length and height for a rectangle, etc. ...) . The program should then print the area and circumference.Figures are: circle(c), square(s), rectangle(r), triangle (t).
In C++, overloading, overriding, and polymorphism have the following meanings...Overloading is when you create two functions of the same name, but with different argument types, or with a different number of arguments. The compiler generates code for each case. This can be done inside or outside a class. Operators can also be overloaded, as they are (for all practical purposes) functions, but operators can only be overloaded in the context of a class.Overriding is when you derive a child class from a base class, and you replace a method (function) of the base class with a method of the child class using the same type and number of arguments. This is not overloading - it is redeclaration - and the overridden method only applies when dealing with an instance of the child class.Polymorphism is the same as overriding, except that you declare any base method virtual, making all base and derived methods virtual. Virtual, in the context of a class, means to create a table in the static portion (all instances) of the class that point to the specific overridden variants of the methods of the class. This allows you to declare a pointer to the base class, initialize it with the address of an instance of either the base class or any of the child classes, invoke a method of the class, and have the proper binding determined at run-time.
PRINT "Give me the rectangle's length.": Input L PRINT "Give me the rectangle's width.": Input W PRINT "The rectangle's area is "; L x W PRINT "The rectangle's perimeter is "; 2 x (L + W) PRINT "You've been a great audience. I'm here til Thursday. Don't forget to tip your waiter. Have a nice day."
int length int breadth int area= (length x breadth) print area
Overloading the same method name with different number of arguments (and the data types), and perhaps with a different returned data type. The method signatures are different, only the names are the same. Overriding is to change the same method name with different implementation (the method body). The method signature stays the same.
It is possible to have more than one instance of the same class, because the class is simply the blue print for the actual object.
echo 'print a pattern'
a rectangle. it has four parallel sides each side is the same length as the one on the other side.
write a program to print A to Z on screen in c?
A rectangle (or square).
Print Server
2. Write a program using switch statement that reads a character representing a geometrical figure, then asks the user to enter the required data (ex. Radius for a circle, length and height for a rectangle, etc. ...) . The program should then print the area and circumference.Figures are: circle(c), square(s), rectangle(r), triangle (t).
In C++, overloading, overriding, and polymorphism have the following meanings...Overloading is when you create two functions of the same name, but with different argument types, or with a different number of arguments. The compiler generates code for each case. This can be done inside or outside a class. Operators can also be overloaded, as they are (for all practical purposes) functions, but operators can only be overloaded in the context of a class.Overriding is when you derive a child class from a base class, and you replace a method (function) of the base class with a method of the child class using the same type and number of arguments. This is not overloading - it is redeclaration - and the overridden method only applies when dealing with an instance of the child class.Polymorphism is the same as overriding, except that you declare any base method virtual, making all base and derived methods virtual. Virtual, in the context of a class, means to create a table in the static portion (all instances) of the class that point to the specific overridden variants of the methods of the class. This allows you to declare a pointer to the base class, initialize it with the address of an instance of either the base class or any of the child classes, invoke a method of the class, and have the proper binding determined at run-time.
Use the option File / Print in the program you are using.