#include<stdio.h>
int main()
{
int i;
for(i=0; i<10; i++)
{
printf("Hello Sok Sabay\n");
}
}
Functions hold code, which means anything that happens within a function can be "called" later on. Allowing the programmer to save time, and ensuring he doesn't have to re-write code. Example: Instead of writing "Hello" 10 times, I made a function that said print("hello") 5 times, then "Called" the function twice. def helloFiveTimes(): print("Hello") print("Hello") print("Hello") print("Hello") print("Hello") return helloFiveTimes() helloFiveTimes()
Without seeing the program, I can only say: 'zero or more times'
Duhh.. printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); Just kidding. Just loop the printing. int x = 0; for(x = 0; x<11; x++) { printf("hello "); } and if you want each "hello" to be in a new line, use this: printf("hello\n");
C++ Hello World Example:// this is a single line comment /* this is a multi-line comment */ #include // header file needed to print using namespace std; // instead of having to write std::cout // the main function is where the program begins execution int main() { // print Hello world. and a new line cout
==== '----------------------------------------------- '*** PROGRAM: Main Menu ' LANGUAGE: QBASIC: VERSION: QB64 '----------------------------------------------- '------------------------------------------ '*** Global variable declarations list... '------------------------------------------ userKeyPress$="" '----------------------- '*** Main Program... '----------------------- DO 'this is a menu driven program... GOSUB clearScreen GOSUB printMainMenuTitleHeading GOSUB printMainMenuOptionsList GOSUB printMainMenuInstructionsHeading GOSUB printMainMenuUserInstructions GOSUB awaitUserKeyPress GOSUB checkUserKeyPress LOOP UNTIL UCASE$(userKeyPress$) = "Q" '...UCASE converts lower case to upper END '...END of program/halt program code execution '---------------------- '*** Sub-routines... '---------------------- clearScreen: CLS '...(CL)ear the output (S)creen RETURN printMainMenuTitleHeading: PRINT "MAIN MENU" PRINT "========" RETURN printMainMenuOptionsList: PRINT "Hit key: <1> for Program 1: 12 X Tables Square" PRINT "Hit key: <2> for Program 2: Select a times tables to print out" PRINT PRINT "Hit key: <Q> to Quit!" PRINT RETURN printMainMenuInstructionsHeading: PRINT "USER INSTRUCTIONS" PRINT "==============" RETURN printMainMenuUserInstructions: PRINT "In order to select from the above Main Menu options list..." PRINT PRINT "First, chose the type of program you wish to run..." PRINT "by, carefully, reading it's description." PRINT PRINT "Then, hit a corresponding single number/letter key, either: '1'/'2';" PRINT "or, alternatively, hit key: 'Q' to Quit!" PRINT PRINT "-Thank you!" RETURN awaitUserKeyPress: DO '...keep looping until when user presses any key... userKeyPress$ = INKEY$ '...store any IN-coming KEY press LOOP UNTIL userKeyPress$ <> "" RETURN checkUserKeyPress: IF userKeyPress$ = "1" THEN GOSUB program1 '...GO to named SUB-routine IF userKeyPress$ = "2" THEN GOSUB program2 '...GO to named SUB-routine RETURN program1: GOSUB clearScreen PRINT "PROGRAM 1" '(...program 1/code goes here...) GOSUB awaitUserKeyPress RETURN program2: GOSUB clearScreen PRINT "PROGRAM 2" '(...program 2/code goes here...) GOSUB awaitUserKeyPress RETURN
Functions hold code, which means anything that happens within a function can be "called" later on. Allowing the programmer to save time, and ensuring he doesn't have to re-write code. Example: Instead of writing "Hello" 10 times, I made a function that said print("hello") 5 times, then "Called" the function twice. def helloFiveTimes(): print("Hello") print("Hello") print("Hello") print("Hello") print("Hello") return helloFiveTimes() helloFiveTimes()
Without seeing the program, I can only say: 'zero or more times'
Duhh.. printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); printf("hello "); Just kidding. Just loop the printing. int x = 0; for(x = 0; x<11; x++) { printf("hello "); } and if you want each "hello" to be in a new line, use this: printf("hello\n");
C++ Hello World Example:// this is a single line comment /* this is a multi-line comment */ #include // header file needed to print using namespace std; // instead of having to write std::cout // the main function is where the program begins execution int main() { // print Hello world. and a new line cout
24 times 21= in algorithm standard
The big O notation is important in analyzing the efficiency of algorithms. It helps us understand how the runtime of an algorithm grows as the input size increases. In the context of the outer loop of a program, the big O notation tells us how the algorithm's performance is affected by the number of times the loop runs. This helps in determining the overall efficiency of the algorithm and comparing it with other algorithms.
For loop is utilize to do any specific work for specific number of times For example to print hello on computer screen 10 time we use For (start = 1; end = 10; start++) count<<"hello"; next
3 times!
==== '----------------------------------------------- '*** PROGRAM: Main Menu ' LANGUAGE: QBASIC: VERSION: QB64 '----------------------------------------------- '------------------------------------------ '*** Global variable declarations list... '------------------------------------------ userKeyPress$="" '----------------------- '*** Main Program... '----------------------- DO 'this is a menu driven program... GOSUB clearScreen GOSUB printMainMenuTitleHeading GOSUB printMainMenuOptionsList GOSUB printMainMenuInstructionsHeading GOSUB printMainMenuUserInstructions GOSUB awaitUserKeyPress GOSUB checkUserKeyPress LOOP UNTIL UCASE$(userKeyPress$) = "Q" '...UCASE converts lower case to upper END '...END of program/halt program code execution '---------------------- '*** Sub-routines... '---------------------- clearScreen: CLS '...(CL)ear the output (S)creen RETURN printMainMenuTitleHeading: PRINT "MAIN MENU" PRINT "========" RETURN printMainMenuOptionsList: PRINT "Hit key: <1> for Program 1: 12 X Tables Square" PRINT "Hit key: <2> for Program 2: Select a times tables to print out" PRINT PRINT "Hit key: <Q> to Quit!" PRINT RETURN printMainMenuInstructionsHeading: PRINT "USER INSTRUCTIONS" PRINT "==============" RETURN printMainMenuUserInstructions: PRINT "In order to select from the above Main Menu options list..." PRINT PRINT "First, chose the type of program you wish to run..." PRINT "by, carefully, reading it's description." PRINT PRINT "Then, hit a corresponding single number/letter key, either: '1'/'2';" PRINT "or, alternatively, hit key: 'Q' to Quit!" PRINT PRINT "-Thank you!" RETURN awaitUserKeyPress: DO '...keep looping until when user presses any key... userKeyPress$ = INKEY$ '...store any IN-coming KEY press LOOP UNTIL userKeyPress$ <> "" RETURN checkUserKeyPress: IF userKeyPress$ = "1" THEN GOSUB program1 '...GO to named SUB-routine IF userKeyPress$ = "2" THEN GOSUB program2 '...GO to named SUB-routine RETURN program1: GOSUB clearScreen PRINT "PROGRAM 1" '(...program 1/code goes here...) GOSUB awaitUserKeyPress RETURN program2: GOSUB clearScreen PRINT "PROGRAM 2" '(...program 2/code goes here...) GOSUB awaitUserKeyPress RETURN
Pocahontas Times Print Shop was created in 1900.
I've never heard the term "finiteness" applied to an algorithm, but I think that's because the definition of an algorithm includes that it must be finite. So think of any algorithm and there is your example of finiteness.
If you need to print some coupons and are wondering just how many you are allowed to print, I have discovered that the average amount of times to print one particular coupon is twice.