C++ programs are not stored in memory (RAM) they are stored on mass storage devices (usually disk drives). When compiled, they produce machine code programs which contain machine instructions and their operands. These are also stored on mass storage devices, but when loaded into memory the machine instructions are executed by the CPU.
Binary object code executable.
Its limited only by available memory.
It depends entirely on what platform you are using. In an embedded environment, for instance global/static variables go into different RAM memory segments depending on whether or not they are initialised. constants are often left in ROM automatic variables are normally placed of the stack of the currently running task but not always.
* These are all implementation defined. Access to `register' specified indentifiers should be as fast as possible, so the compiler may place the value in a machine register. However, the compiler is free to treat a `register' declaration as an `auto' declaration. * Where free memory is maintained is an OS specific concept. Instructions are generally stored in code segement. Local Variables are stored in Stack. Register variables are stored in Register. Global & static variables are stored in data segment. The memory created dynamically are stored in Heap And the C program instructions get stored in code segment.
d a tool for analysing c plus plus program
Binary object code executable.
Its limited only by available memory.
A variable is an entity that may change its value. In a program, the result of the processing statements are stored in the computer's memory.
If d is a pointer variable, then *d is the value stored in the memory address pointed to by d.
Yes, you can program games with C++.
The source or the executable?
There is no memory management operator in C++ -- it is an unmanaged language. You use the C++ new operator to allocate memory, and use the C++ delete operator to release previously allocated memory.
It depends entirely on what platform you are using. In an embedded environment, for instance global/static variables go into different RAM memory segments depending on whether or not they are initialised. constants are often left in ROM automatic variables are normally placed of the stack of the currently running task but not always.
* These are all implementation defined. Access to `register' specified indentifiers should be as fast as possible, so the compiler may place the value in a machine register. However, the compiler is free to treat a `register' declaration as an `auto' declaration. * Where free memory is maintained is an OS specific concept. Instructions are generally stored in code segement. Local Variables are stored in Stack. Register variables are stored in Register. Global & static variables are stored in data segment. The memory created dynamically are stored in Heap And the C program instructions get stored in code segment.
Instantiation of a class literally means creating an instance of a class. This is the process of allocating memory for an object that you can use in your program.
Exit the program and relaunch it.
d a tool for analysing c plus plus program