We can think of an object is being an aggregate of one or more data types, where each member is allocated memory according to its type, and one member immediately follows another in the order it is declared. The total size of an object is therefore equal to the sum of its member types. However, some types need to be padded so they begin on a word boundary (such as a 4 byte boundary), so there may be unused padding bytes between certain members. This is why we strive to declare data members in descending order of size to minimise wastage.
Public and protected members are also inherited from base classes and are therefore part of the derived object, however private members are also part of the object (they're simply not accessible via the derived object), thus the total size will include those members as well. As such, each member can be accessed indirectly as an offset from the start address of the object. However, the compiler takes care of this for us, we can simply access object members through their given name (so long as access is permitted of course).
While every object of a class has its own discrete set of member data, as determined by the class definition, there is only one instance of each member function. The compiler knows which instance of the object to operate upon because a hidden "this" pointer is passed to every non-static member function. Thus the member functions are not considered part of the object per se, they are part of the class.
Every class that declares or inherits a virtual function also has its own virtual table, which is an aggregate of its base class virtual tables plus any of its own virtual function declarations. Each entry in the table points to the most-derived override for each virtual function. This ensures that the most-derived override is invoked even when the function is called against one of the object's base classes.
As such, there is only one implementation of every function in a program, and each has a unique address regardless of how many objects that function is a member of. This is similar to the way in which static member functions are shared by all instances of a class, the only difference being that static member functions do not receive a "this" pointer. By the same token, there is only one instance of each static data member which is shared by all objects of the class but is not associated with any specific object of the class. All static data members are allocated in the program's data segment whereas non-static member data is allocated on the stack unless the object is allocated dynamically upon the heap.
The 3 essential concepts of Object Oriented Programming are:InheritanceEncapsulation &Polymorphism
The full form of OOP is Object-Oriented Programming.
Class methods are the member functions that act upon member variables. An object is an instance of a class. C does not support object-oriented programming, but C++ does.
Just eat a watermellon!
A structure oriented language is one, which should the following structure as Documentation Section, Link section, Definition Section, Global declaration section and Functions(including Main functions) in an hierarchical order. This order cannot be interchanged, but structure oriented language like C can have these sections as optional. Correct me if am wrong, Neela.T
Object Oriented Programming
Yes - 'advanced' PHP programming uses Object Oriented Programming (OOP).
The 3 essential concepts of Object Oriented Programming are:InheritanceEncapsulation &Polymorphism
Object oriented concepts are a generalisation of the object oriented principals (encapsulation, inheritance, polymorphism and abstraction) without specifying a particular implementation of those principals. Object oriented programming is the application of those principals through an object oriented programming language.
No. C is not object oriented. C++ is object oriented.
The full form of OOP is Object-Oriented Programming.
Class methods are the member functions that act upon member variables. An object is an instance of a class. C does not support object-oriented programming, but C++ does.
In function oriented design a problem is thought in form of data and functions to manipulate those data. Both entities remain independent of each other. On the other hand in object oriented design a problem is thought in form of an encapsulated entity where both data and functions stay together in form of an object. Following link has a nice collection of articles of object oriented programming: http://cs-fundamentals.com/java-programming/java-programming-tutorials.php
Just eat a watermellon!
A structure oriented language is one, which should the following structure as Documentation Section, Link section, Definition Section, Global declaration section and Functions(including Main functions) in an hierarchical order. This order cannot be interchanged, but structure oriented language like C can have these sections as optional. Correct me if am wrong, Neela.T
Edmund W. Faison has written: 'Borland C [plus plus] 4 object-oriented programming' 'Borland C++ 3 object-oriented programming' -- subject(s): Borland C++, C++ (Computer program language), Object-oriented programming (Computer science) 'BorlandC[plus plus] 4.5 object-oriented programming' -- subject(s): Borland C., C., Object-oriented programming (Computer science) 'Borland C++ 3.1 object-oriented programming' -- subject(s): Borland C++, C++ (Computer program language), Object-oriented programming (Computer science)
small talk yes java yes c++ no delphi no etc...