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In computer programming, many languages distinguish between uppercase and lowercase letters in user defined variables. This is an advantage because it allows users to tell the difference between variables based on whether they are uppercase or not. It is a disadvantage because forgetting to change a letter to the proper case will result in an error when the program runs.
- Easy location of errors in the program - Easy understanding of the program code - Execution of the pogram is faster - The program becomes neat (commenting the program codes) Jimmy C. Malusi (jimmy20clinton@live.com)
The same as in other programming languages. A place to store a value. A variable may be of different types, including logical, string, numeric, or date. Here is an example that uses a variable: x = 5 ? "The square root of", x, " is ", sqrt(x). In FoxPro, it isn't necessary to declare variables. It is safer, though, in order to avoid conflicts between different modules, to declare the variable (usually with the LOCAL keyword if you use Visual FoxPro, or PRIVATE if you use the old FoxPro 1.x or 2.x). All variables are of a type which in some languages is called "variant", that is, the type can change at runtime.
Procedural programming is a computer programming technique in which the program is divided into modules like function or subroutine or procedure or subprograms, where as ... "Modular Programming" is the act of designing and writing programs as interactions among functions that each perform a single well-defined function, and which have minimal side-effect interaction between them. Put differently, the content of each function is cohesive, and there is low coupling between functions as happens in procedural programming.
the concept of "pure" in object orientation is a little subjective and not quite well defined in practice, but there are pure object oriented programming languages. The principles of object orientation on the other hand are well defined. Programming languages are quite nested in complicated materials, and it is hard to say that everything must be an object, since all formal systems need primitives. How can you define an object without the notion of an object as a definition? This all comes down to type theory, and one can't define everything as "something" without knowing the "something". With this, Java is not actually a pure object oriented programming language since it needs primitives. The only way you can yield a pure programming language with no primitives is not even having the notion of defining concrete terms in a programming language since it doesn't have primitives in it.Smalltalk is an example of a pure programming language. With this, I can't exactly answer the question since you've presented two OO programming languages, neither of which is "pure".-Fabianski BenjaminIndia
Programming languages, like human languages, are defined through the use of syntactic and semantic rules, to determine structure and meaning respectively. Thousands of different programming languages have been created, and new languages are created every year.
Variables are symbols or names used to represent data values in programming, mathematics, or statistics. They act as placeholders that can store different types of information, such as numbers, strings, or objects, and can change over time. In programming, variables are defined with a specific type and can be manipulated through various operations and functions. Their primary purpose is to enable dynamic data handling and facilitate calculations or logical operations.
In computer programming, many languages distinguish between uppercase and lowercase letters in user defined variables. This is an advantage because it allows users to tell the difference between variables based on whether they are uppercase or not. It is a disadvantage because forgetting to change a letter to the proper case will result in an error when the program runs.
The 'str' data type is used to store text or string values in programming languages, while the 'snp' data type is not a standard data type in most programming languages. It is possible that 'snp' could be a custom or user-defined data type specific to a certain programming environment or framework.
- Easy location of errors in the program - Easy understanding of the program code - Execution of the pogram is faster - The program becomes neat (commenting the program codes) Jimmy C. Malusi (jimmy20clinton@live.com)
AnswerThe client server communication established with the help of scripting and markup languages following all the communication protocols and transmission protocols can be defined as internet programming.
Variables according to function refer to the different types of variables in programming and mathematics that serve specific roles within a function. These include independent variables, which are inputs that can be changed, dependent variables, which are outputs that depend on the independent variables, and constant variables, which remain unchanged throughout the function. In programming, local variables are defined within a function's scope, while global variables are accessible throughout the entire program. Understanding these roles helps in structuring functions effectively for various applications.
Floats exist in programming languages to represent decimal numbers. They are used to store values with decimal points and are typically defined as floating-point numbers. Floats are useful for calculations that require high precision and accuracy in handling fractional numbers.
In programming languages, the double colon symbol (::) is often used to denote scope resolution or to access elements within a namespace or class. It helps to organize and structure code by specifying the context in which a particular function or variable is defined.
AnswerThe client server communication established with the help of scripting and markup languages following all the communication protocols and transmission protocols can be defined as Internet programming.
To perform Specific Tasks Using Mathematical, Logical and some other specail inbuilt functions and user defined functions.
In programming, an object is described by variables known as properties, which store information about the object's state. These properties are defined as part of the object's class or prototype.