yes
Inheritance is simply when you get properties and methods from a superclass, whereas instantiation is actually allocating an object in memory based on your class.
A subclass invokes its base class constructor at the point of instantiation. That is; you cannot instantiate a subclass object without first constructing its base class, which is done automatically.
All class from package java.lang is implicitly installed.
The class can be considered a template to create objects. When you create an object, you create it on the basis of the specified class - the object is an instance of the class, and the act of creating the object is also known as "instantiating" the class.
Never. A class is a type definition that only exists in the source code, so no storage is ever allocated to it. This can be proved by the simple fact that you can never take the address of a class. When you instantiate an object from a class, the object and its members have identity thus you can take the address of that object and its members. Similarly, as soon as you use the static members of a class, you may take the address of those members. However the class itself does not exist; its sole purpose is to assist the compiler in generating the code that allows you to call static member functions and to instantiate objects of the class. Once that code is compiled, the class definition is entirely redundant.
Instantiation of a class literally means creating an instance of a class. This is the process of allocating memory for an object that you can use in your program.
Another name for creating an object is instantiation. This term is commonly used in programming to refer to the process of creating an instance of a class or data structure in memory.
A class is a blueprint or a detailed description of a real-world object. An object is an instantiation of a class into memory.
Inheritance is simply when you get properties and methods from a superclass, whereas instantiation is actually allocating an object in memory based on your class.
A subclass invokes its base class constructor at the point of instantiation. That is; you cannot instantiate a subclass object without first constructing its base class, which is done automatically.
All class from package java.lang is implicitly installed.
The class can be considered a template to create objects. When you create an object, you create it on the basis of the specified class - the object is an instance of the class, and the act of creating the object is also known as "instantiating" the class.
An instance method is nothing but a normal java method. They can be invoked only by creating an object of the class that contains the method definition. Unlike static methods that can be invoked without creating an object of the class.
Never. A class is a type definition that only exists in the source code, so no storage is ever allocated to it. This can be proved by the simple fact that you can never take the address of a class. When you instantiate an object from a class, the object and its members have identity thus you can take the address of that object and its members. Similarly, as soon as you use the static members of a class, you may take the address of those members. However the class itself does not exist; its sole purpose is to assist the compiler in generating the code that allows you to call static member functions and to instantiate objects of the class. Once that code is compiled, the class definition is entirely redundant.
Declaration of the object involves only creating the reference variable to the object. Example: class SampleClass{ } Object Declaration: SampleClass obj1; Object Creation: Creating an object involves use of new keyword and actually allocating memory for that object. SampleClass obj2 = new SampleClass ();
The Active Directory is what contains the roles and definitions. This is what creates and modify object class and attributes.
the 4 oops concept are: 1. Encapsulation: The process of wrapping data into a single unit is called Encapsulation 2. Inheritance: This the process in which a properties of a predefined class can be inherited in a new class making the object of that class in the making class. 3. Polymorphism: This the process in which a program can have more than one function with the same name but different parameters. 4. Data Hiding: It is the process of creating a logical insulation between the program and the environment.