#include<stdio.h>
@include<conio.h>
void main()
{
float s,p,d;
printf("enter distance and time");
scanf("%f",&d,&t);
s=d/t;
printf("result=%f",&s);
getch();
}
To find distance learning MBA programs, a comprehensive source of information is the Official MBA Guide, a free public service on the Internet, where you can find the MBA program that fits you best and from there go directly to a school's URL or contact schools by email. Use it to find programs in specific geographic regions, specific concentrations, or specific types of programs, such as full-time, part-time, executive, distance learning, and accelerated.
Write a program to find the grade obtained by the students of a class
write a vb program to find the magic square
Yes
I'm not going to write the program for you, but the way to determine whether a point lies within a circle is very easy: just compare the distance between the point and the centerpoint of the circle with its radius. If the distance is smaller, it's inside the circle, if it's greater, then the point is outside.You can calculate the distance between the point and the centerpoint using Pythagoras's method. If the point is at (PX, PY) and the centerpoint is at (CX, CY), the distance can be calculated as such:DX = (CX - PX); // X distanceDY = (CY - PY); // Y distancedistance = sqrt( (DX * DX) + (DY * DY) );
Speed = (Distance)/(Time to cover the distance)
Speed is the rate at which an object moves in a certain direction. To find the speed of an object, you would divide the distance traveled by the time taken to cover that distance. The formula for speed is speed = distance/time.
Speed = distance / time.
time=distance x speed. to find speed, it is speed=distance/time distance=speed x time.
Speed = Distance / Time So Distance = Speed x Time
The speed of an object at a time is found by determining its rate of change of distance. If the speed is constant, it can be determined by the ratio of distance to time taken.
D= Distance S= Speed T= Time Speed = Distance/Time Distance = Speed x Time Time Taken = Distance/Speed
Speed = Distance / Time
If speed is constant:distance = speed x time If speed is not constant, an integral has to be used.
Distance = time * average speed (velocity) Average speed = Distance/time
Divide the distance by the time; the quotient is speed.
speed = distance / time