It depends on the programming language, the compiler, and the machine architecture.
In C, the size of short int and int is not mandated by the language. Often, on 32-bit machines, 'int' will be 32-bit, while 'short int' may be 16-bit. But the only thing the language promises is that short int will be no larger than int.
sizeof (long) and sizeof (short) often 4 or 8 for long, and 2 for short
A char is always 1 byte long, but may be signed or unsigned depending on the implementation. Explicitly signed or unsigned char types are treated as being independent types from the implicit char type (3 separate types).A short (or short int) is at least 2 bytes long while a long (or long int) is at least 4 bytes long. Both are implementation-dependent with regard their actual size and sign, but, like char, may be explicitly signed.Char, short and long are used to store integers (whole numbers). A char can store signed values in the range -128 to +127, or unsigned values in the range 0 to 255.A double is at least 8 bytes long while its shorter counterpart, a float, is at least 4 bytes long. Both are implicitly signed, floating point values.To determine the length of any type (including predefined types) us the sizeof operator.
The sizeof long int is platform-dependent, often 4 bytes or 8 bytes.
It depends on the type of integer (such as long, short, int and char) and the specific implementation of C++. The only guarantee is that a char must occupy one byte (sizeof(char)==1). An int is typically 32-bits (4 bytes), but only sizeof(int) can tell you for sure.
The people who create the language take the liberty of deciding the size of data types in a programming lanauage.If you (as a programmer) create your own custom data type, for example by defining a class, then you decide what goes into it - for example, in Java, if one of the pieces of data requires an integer, you have the choice of storing it as an int, which uses 4 bytes, or as a long, which uses 8 bytes (and permits larger numbers).
bytes integers long integers short integers word double word strings
A short pointer typically refers to a pointer that occupies fewer bytes (usually 2 bytes), while a long pointer is a pointer that occupies more bytes (usually 4 or 8 bytes) to represent memory addresses in computer programming languages. Short pointers are more limited in the range of memory addresses they can access compared to long pointers.
The number of bytes an integer variable can take depends on the programming language and the system architecture. Typically, in languages like C and C++, an int usually takes 4 bytes (32 bits) on a 32-bit or 64-bit architecture, while a short takes 2 bytes and a long can take 4 or 8 bytes depending on the system. In Python, integers can vary in size and can take more than 4 bytes, depending on their value, as they are dynamically allocated. Always check the specific language documentation for precise details.
sizeof (long) and sizeof (short) often 4 or 8 for long, and 2 for short
A char is always 1 byte long, but may be signed or unsigned depending on the implementation. Explicitly signed or unsigned char types are treated as being independent types from the implicit char type (3 separate types).A short (or short int) is at least 2 bytes long while a long (or long int) is at least 4 bytes long. Both are implementation-dependent with regard their actual size and sign, but, like char, may be explicitly signed.Char, short and long are used to store integers (whole numbers). A char can store signed values in the range -128 to +127, or unsigned values in the range 0 to 255.A double is at least 8 bytes long while its shorter counterpart, a float, is at least 4 bytes long. Both are implicitly signed, floating point values.To determine the length of any type (including predefined types) us the sizeof operator.
That depends on the programming language, and on the specific data type. Java, for example, has integers of different sizes; for example, an int uses 4 bytes, and a long uses 8 bytes. It also has shorter integer data types. Java also has different types of floating point numbers; for example, a double uses 8 bytes, and a float uses 4 bytes. Java also has classes for arbitrary-precision math (classes BigInt and BigMath); in this case, the size in memory for a number will vary, depending on the number of digits.That depends on the programming language, and on the specific data type. Java, for example, has integers of different sizes; for example, an int uses 4 bytes, and a long uses 8 bytes. It also has shorter integer data types. Java also has different types of floating point numbers; for example, a double uses 8 bytes, and a float uses 4 bytes. Java also has classes for arbitrary-precision math (classes BigInt and BigMath); in this case, the size in memory for a number will vary, depending on the number of digits.That depends on the programming language, and on the specific data type. Java, for example, has integers of different sizes; for example, an int uses 4 bytes, and a long uses 8 bytes. It also has shorter integer data types. Java also has different types of floating point numbers; for example, a double uses 8 bytes, and a float uses 4 bytes. Java also has classes for arbitrary-precision math (classes BigInt and BigMath); in this case, the size in memory for a number will vary, depending on the number of digits.That depends on the programming language, and on the specific data type. Java, for example, has integers of different sizes; for example, an int uses 4 bytes, and a long uses 8 bytes. It also has shorter integer data types. Java also has different types of floating point numbers; for example, a double uses 8 bytes, and a float uses 4 bytes. Java also has classes for arbitrary-precision math (classes BigInt and BigMath); in this case, the size in memory for a number will vary, depending on the number of digits.
A long integer typically uses 8 bytes of storage in most programming languages and systems, as it is commonly defined as a 64-bit data type. However, this can vary depending on the programming language and architecture; for instance, in some environments, a long may use 4 bytes (32 bits). Always refer to the specific language documentation for precise details.
Different computer languages use different amounts of memory to store integers. For example, C++ uses a minimum of 4 bytes, Java a min of 8 bytes. A long integer is one which is requires more bytes than the standard amount. When the storage requirement gets to twice the standard amount, the number becomes a double integer.
53 bytes long
The sizeof long int is platform-dependent, often 4 bytes or 8 bytes.
A Mac address is a 48bit addressing scheme (usually represented in HEX). There are 8 bits in a bytes therefore it is 6 bytes long.
It depends on the type of integer (such as long, short, int and char) and the specific implementation of C++. The only guarantee is that a char must occupy one byte (sizeof(char)==1). An int is typically 32-bits (4 bytes), but only sizeof(int) can tell you for sure.