Binary data is intrinsically numeric, therefore every type (including user-defined types) can be represented as a number. Even an executable or a file is nothing more than an extremely large number, in binary, made up of a specific sequence of bits grouped in various ways (bytes, words, dwords, etc), each of which is a number in its own right.
What these numbers actually represent is purely a matter of interpretation. While a char type is typically used to represent an alphanumeric character or symbol, it is really just a character code (a number in the range 0 to 255) that can be mapped to a symbolic character in the ASCII character set. A char is therefore no different to a byte and can represent an actual number just as easily as it can a character.
The primitive types are: unsigned short int, short int, unsigned long int, long int, int, unsigned int, char, wchar_t, bool, float, double and long double, each of which is intrinsically numeric. All user-defined types, including classes and structures, are derived from some combination of these primitive types.
'int' is one of the built-in data-types, it is meant to hold integer values.
C++ is only partially OOP because it is a superset of C and, for the sake of backward compatibility, retains the concept of primitive data types (such as integrals like char and int) and pointer data types, which are all strictly non-object-oriented. In Java and C#, there is no concept of a primitive data type. Even integral types such as int are treated as objects and there is no concept of a pointer data type.
You can't integrate C++ source code directly into Visual Basic code. In order to make use of code written in another language, including C++, you must compile that source to produce a DLL. You can then link to that DLL via Visual Basic. The only caveat is that you must replace the C++ data types in the function declarations with the equivalent Visual Basic data types, such as 'Byte' for a C++ unsigned char, or 'Single' for a C++ float.
Describe the basic data types in C Describe the basic data types in C
Primitive types are usually passed be value (many professional programmers use reference or pointers). For object types is always used mechanism pass-by-reference because it allows to save a lot of memory by preventing coping data.
'int' is one of the built-in data-types, it is meant to hold integer values.
Constant data and constant functions.
Use "typedef" : both in C and C++.
Although C++ inherits malloc/calloc, realloc and free from C, programmers are encouraged to use the object-oriented operators, new and delete instead. Not only are they much easier to use, they can also be used with primitive data types.
doesn't return the value.
C++ is only partially OOP because it is a superset of C and, for the sake of backward compatibility, retains the concept of primitive data types (such as integrals like char and int) and pointer data types, which are all strictly non-object-oriented. In Java and C#, there is no concept of a primitive data type. Even integral types such as int are treated as objects and there is no concept of a pointer data type.
You can't integrate C++ source code directly into Visual Basic code. In order to make use of code written in another language, including C++, you must compile that source to produce a DLL. You can then link to that DLL via Visual Basic. The only caveat is that you must replace the C++ data types in the function declarations with the equivalent Visual Basic data types, such as 'Byte' for a C++ unsigned char, or 'Single' for a C++ float.
Basic types (primitive data types) have no methods associated with them.
Object-oriented programming is a feature in C++ that allows you to better model real-world objects. An object is an instance of a class, which is a data structure in C++ that allows you to group different, but related types of data together.
Describe the basic data types in C Describe the basic data types in C
Primitive types are usually passed be value (many professional programmers use reference or pointers). For object types is always used mechanism pass-by-reference because it allows to save a lot of memory by preventing coping data.
Whatever data you need. If you need the algorithm to operate with many different types of data, and you are programming in C++, you could use generic programming practices and use templates.