The constructor.
A new operater is used to allocating a memory space for a particular object.
A function object is a computer programming construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax ...
C is not an object-oriented language -- there are no destructors. In C++, however, an object's destructor is invoked automatically when the object falls from scope. The destructor can also be invoked by manually deleting a raw pointer to the object (or one of its base classes), however you should only ever use the delete operator if the object was instantiated with the new operator, and only after all references or pointers to the object have fallen from scope. The safest way to manage raw pointers is to use a resource handle or smart pointer.
No. Virtual functions are invoked according to the runtime type of the object. That is; the most-derived override is automatically invoked even when the runtime type of the object cannot be determined at compile time. This is achieved through the object's virtual table. Static methods do not have any object associated with them; they can be invoked even when no object of the type exists. Without an object, there can be no virtual table. Thus static functions cannot be virtual. They are mutually exclusive concepts.
when we create the object of that class
The constructor.
A new operater is used to allocating a memory space for a particular object.
An instance method is nothing but a normal java method. They can be invoked only by creating an object of the class that contains the method definition. Unlike static methods that can be invoked without creating an object of the class.
When a copy constructor is invoked, it creates a new object by copying the values of another existing object. This is typically used when passing objects by value, returning objects from a function, or when explicitly creating a new object as a copy of an existing one.
A function object is a computer programming construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax ...
C is not an object-oriented language -- there are no destructors. In C++, however, an object's destructor is invoked automatically when the object falls from scope. The destructor can also be invoked by manually deleting a raw pointer to the object (or one of its base classes), however you should only ever use the delete operator if the object was instantiated with the new operator, and only after all references or pointers to the object have fallen from scope. The safest way to manage raw pointers is to use a resource handle or smart pointer.
No. Virtual functions are invoked according to the runtime type of the object. That is; the most-derived override is automatically invoked even when the runtime type of the object cannot be determined at compile time. This is achieved through the object's virtual table. Static methods do not have any object associated with them; they can be invoked even when no object of the type exists. Without an object, there can be no virtual table. Thus static functions cannot be virtual. They are mutually exclusive concepts.
A copy constructor is automatically invoked in object-oriented programming when a new object is created as a copy of an existing object. This typically occurs in scenarios such as passing an object by value to a function, returning an object from a function, or initializing a new object with another existing object. The copy constructor allows for the creation of a new instance that duplicates the state of the original object, ensuring that any dynamic resources are correctly managed.
These concepts are two different things. A 'Constructor' is a special method with the same class name and with no return type definition, invoked only when we create a new object (when we instantiate our object with the 'new' operator). An is used to initialize our object state (our instance variables). A thread is a separate process which runs in parallel (at the same time) in a program.
Strictly speaking, neither. Although member functions are obviously members of an object, this is merely an abstraction. In reality, there is only one instance of every member function, not one per object. The function knows which instance it was invoked against through the implicit 'this' pointer that is passed to the function through a hidden parameter. Thus execution occurs within the function that was invoked, not within the objects itself.
public class Class1 { protected InnerClass1 ic; public Class1() { ic = new InnerClass1(); } public void displayStrings() { System.out.println(ic.getString() + "."); System.out.println(ic.getAnotherString() + "."); } static public void main(String[] args) { Class1 c1 = new Class1(); c1.displayStrings(); } protected class InnerClass1 { public String getString() { return "InnerClass1: getString invoked"; } public String getAnotherString() { return "InnerClass1: getAnotherString invoked"; } } } we can do like . crieate inner class instanve in side of main class defalut consiter . use the object we do the our bz logic