The pointer that points to a block of memory that does not exist is called a dazzling pointer or wild pointer
It is "dangling".
An address in C or C++ is the location in memory of an object or function. An address is the contents of a pointer, as opposed to the contents of the memory location pointed to by the pointer.
An asterisk in C++, such as int *data, is what's known as a pointer. A pointer is like a regular variable, but instead of holding a value, a pointer holds the memory location of the value. It's a somewhat difficult concept, and you can learn more about it here: See related links section below...
Yes, C++ has pointers, which are references to memory locations. which are variables that store memory addresses, or NULL (zero). If the pointer is non-NULL, the pointer is said to dereference the object (or variable) residing at the stored memory address, which permits indirect access to that object so long as the object remains in scope.
C++ imposes far greater restrictions on pointer typing than assembly language. There is only a single type of pointer in assembly, which is only "typed" in any sense when dereferenced, and even then only by size. C++ pointer typing takes into account not only the size of the type of the referent, but a number of other factors, such as its relationship to other types in the class hierarchy. The only way to disable these safety checks is to explicitly break the type system using reinterpret_cast.
Increment or decrement the pointer by the required offset.
Address of the current object.
a pointer that is not pointing to anything
An address in C or C++ is the location in memory of an object or function. An address is the contents of a pointer, as opposed to the contents of the memory location pointed to by the pointer.
Multiplication is yet another thing, what you should never do with pointers.
The function ftell returns the position of the file pointer for a file.
Yes. All string variables are pointers as are other arrays.
An asterisk in C++, such as int *data, is what's known as a pointer. A pointer is like a regular variable, but instead of holding a value, a pointer holds the memory location of the value. It's a somewhat difficult concept, and you can learn more about it here: See related links section below...
Example: void foo( MyClass& object ){} // function with call by reference signature MyClass* p = new MyClass(); // instantiate a pointer to MyClass foo( *p ); // call by reference using the pointer
Yes. If the ports are memory mapped, then you simply need a pointer to that address, and you need to declare the pointer as volatile. If they are I/O mapped, then you need to create an _asm{} block.
The "this" pointer is a pointer to the instance of the object, with scope within a member function of that object. It is not always necessary to use it, as references to variables defined in the object will be implicitly prefixed with "this->", but it can resolve name scoping problems, and it can make the code more readable.
if (*&a > *&b) *&max = *&a; else *&max = *&b;
You cannot add elements to a fixed array in C or C++. If, however, the array is declared as a pointer to an array, you can add elements by allocating a new array, copying/adding elements as needed, reassigning the new array to the pointer, and deallocating the original array.