#include<stdio.h>
#include<conio.h>
int main()
{
char p[10][5],temp[5];
int i,j,pt[10],wt[10],totwt=0,pr[10],temp1,n;
float avgwt;
clrscr();
printf("enter no of processes:");
scanf("%d",&n);
for(i=0;i<n;i++)
{
printf("enter process%d name:",i+1);
scanf("%s",&p[i]);
printf("enter process time:");
scanf("%d",&pt[i]);
printf("enter priority:");
scanf("%d",&pr[i]);
}
for(i=0;i<n-1;i++)
{
for(j=i+1;j<n;j++)
{
if(pr[i]>pr[j])
{
temp1=pr[i];
pr[i]=pr[j];
pr[j]=temp1;
temp1=pt[i];
pt[i]=pt[j];
pt[j]=temp1;
strcpy(temp,p[i]);
strcpy(p[i],p[j]);
strcpy(p[j],temp);
}
}
}
wt[0]=0;
for(i=1;i<n;i++)
{
wt[i]=wt[i-1]+et[i-1];
totwt=totwt+wt[i];
}
avgwt=(float)totwt/n;
printf("p_name\t p_time\t priority\t w_time\n");
for(i=0;i<n;i++)
{
printf(" %s\t %d\t %d\t %d\n" ,p[i],pt[i],pr[i],wt[i]);
}
printf("total waiting time=%d\n avg waiting time=%f",tot,avg);
getch();
}
Here’s a simple implementation of a multilevel queue scheduling program in C++. In this program, processes are categorized into three different queues based on their priority. #include <iostream> #include <queue> #include <string> struct Process { int id; int priority; // Lower number indicates higher priority }; int main() { std::queue<Process> high, medium, low; // Example: Adding processes to queues high.push({1, 1}); medium.push({2, 2}); low.push({3, 3}); // Scheduling processes based on priority while (!high.empty() || !medium.empty() || !low.empty()) { if (!high.empty()) { std::cout << "Processing high priority: " << high.front().id << std::endl; high.pop(); } else if (!medium.empty()) { std::cout << "Processing medium priority: " << medium.front().id << std::endl; medium.pop(); } else if (!low.empty()) { std::cout << "Processing low priority: " << low.front().id << std::endl; low.pop(); } } return 0; } You can expand this program by adding more features such as user input for processes, time quantums, or different scheduling algorithms.
Pure round robin scheduling processes A, then B, then C, then starts at A again. (A, B, C might be tasks in an operating system context, or devices in a master/slave control network, or whatever.) That is, pure round robin scheduling doesn't acknowledge priorities, and does not allow out-of-order processing. Real-life systems typically use a mixture of algorithms that, together, allow for prioritized and out-of-order processing while, on the other hand, trying to prevent starvation of lower priority items.
A Process Control Block (PCB) in C++ is a data structure used by the operating system to store all the information about a process. It typically contains details such as the process ID, process state, CPU registers, memory management information, and scheduling information. In C++, you can define a PCB using a struct or class, encapsulating these attributes. For example: struct ProcessControlBlock { int processID; std::string processState; // Additional fields like CPU registers, priority, etc. };
Parenthesis will affect the order of execution priority of statements. Expressions within parenthesis assume highest priority.
yes
Preemptive priority task scheduling allows higher-priority tasks to interrupt lower-priority ones. In C, you can implement this using a priority queue to manage tasks based on their priority levels. Below is a simple example using a struct for tasks and a basic loop to simulate scheduling: #include <stdio.h> #include <stdlib.h> typedef struct Task { int id; int priority; } Task; void schedule(Task tasks[], int n) { // Simple scheduling loop for (int i = 0; i < n; i++) { // Here you would implement preemption logic // For example, sort tasks based on priority and execute the highest priority task printf("Executing Task %d with priority %d\n", tasks[i].id, tasks[i].priority); } } int main() { Task tasks[] = {{1, 2}, {2, 1}, {3, 3}}; int n = sizeof(tasks) / sizeof(tasks[0]); schedule(tasks, n); return 0; } This code is a simplified example; a complete implementation would require more sophisticated handling of task states and preemption logic.
Advantages: - Priority based premptive scheduling -multitasking -multithreading -better response time -valuable services like senaphore,mailbox,queues etc. Disadvantages: -expensive Advantages: - Priority based premptive scheduling -multitasking -multithreading -better response time -valuable services like senaphore,mailbox,queues etc. Disadvantages: -expensive
Here’s a simple implementation of a multilevel queue scheduling program in C++. In this program, processes are categorized into three different queues based on their priority. #include <iostream> #include <queue> #include <string> struct Process { int id; int priority; // Lower number indicates higher priority }; int main() { std::queue<Process> high, medium, low; // Example: Adding processes to queues high.push({1, 1}); medium.push({2, 2}); low.push({3, 3}); // Scheduling processes based on priority while (!high.empty() || !medium.empty() || !low.empty()) { if (!high.empty()) { std::cout << "Processing high priority: " << high.front().id << std::endl; high.pop(); } else if (!medium.empty()) { std::cout << "Processing medium priority: " << medium.front().id << std::endl; medium.pop(); } else if (!low.empty()) { std::cout << "Processing low priority: " << low.front().id << std::endl; low.pop(); } } return 0; } You can expand this program by adding more features such as user input for processes, time quantums, or different scheduling algorithms.
why we use disk scheduling in c ?
Don C. Adams has written: 'Block scheduling' -- subject(s): Block scheduling (Education)
Priority inversion is a situation where in lower priority tasks will run blocking higher priority tasks waiting for resource (mutex). For ex: consider 3 tasks. A, B and C, A being highest priority task and C is lowest. Look at sequence of context swaps A goes for I/O . unlocks mutex. C was ready to run. So C starts running. locks mutex B is ready to run. Swaps out C and takes mutex. A is ready to run. but A is blocked as mutex is locked by B. but B will never relinqishes the mutex as its higher priority than C. The solution to priority inversion is Priority inheritance.
Pure round robin scheduling processes A, then B, then C, then starts at A again. (A, B, C might be tasks in an operating system context, or devices in a master/slave control network, or whatever.) That is, pure round robin scheduling doesn't acknowledge priorities, and does not allow out-of-order processing. Real-life systems typically use a mixture of algorithms that, together, allow for prioritized and out-of-order processing while, on the other hand, trying to prevent starvation of lower priority items.
Pure round robin scheduling processes A, then B, then C, then starts at A again. (A, B, C might be tasks in an operating system context, or devices in a master/slave control network, or whatever.) That is, pure round robin scheduling doesn't acknowledge priorities, and does not allow out-of-order processing. Real-life systems typically use a mixture of algorithms that, together, allow for prioritized and out-of-order processing while, on the other hand, trying to prevent starvation of lower priority items.
A Process Control Block (PCB) in C++ is a data structure used by the operating system to store all the information about a process. It typically contains details such as the process ID, process state, CPU registers, memory management information, and scheduling information. In C++, you can define a PCB using a struct or class, encapsulating these attributes. For example: struct ProcessControlBlock { int processID; std::string processState; // Additional fields like CPU registers, priority, etc. };
J. C. Thorpe has written: 'A comparison of vehicle scheduling methods'
Steven C. Kleiner has written: 'Distribution of a generic mission planning and scheduling toolkit for astronomical spacecraft' -- subject(s): Scheduling, Mission planning, Spaceborne astronomy, Launch vehicles
Sometimes, it is. Some implementations compile C++ code into C code, and then compile the C code.