HERE IS THE CODE FOR C++ 2010
#include <stdio.h>
int main ()
{
int i,j;
char prnt='*';
for(j=0;j<10;j++){
for(i=0;i<=j;i++){
printf("%2c",prnt);
}
printf("\n");
}
return 0;
}
The wildcard characters in C programming include the asterisk (*) and the question mark (?). An asterisk stands for any missing number of characters in a string while a question mark represents exactly one missing character.
* ** *** **** simply use dis... { int x,y; for(x=1;x<=4;x++) { for(y=1;y<=x;y++) printf("*"); printf("\n"); } }
This would depend on what programming language you wanted to write it in. For example, in Pascal, the code might look like this: Program Isosceles; Var A, B, C : Real; Begin WriteLn('Input side A.'); ReadLn(A); WriteLn('Input side B.'); ReadLn(B); WriteLn('Input side C.'); ReadLn(C); If A = B Then Begin If B = C Then Begin WriteLn('This triangle is equilateral.'); End Else Begin WriteLn('This triangle is isosceles.'); And so on.
An asterisk is also known as "times by", or "x"
An asterisk in C++, such as int *data, is what's known as a pointer. A pointer is like a regular variable, but instead of holding a value, a pointer holds the memory location of the value. It's a somewhat difficult concept, and you can learn more about it here: See related links section below...
code for creating pascal's triangle in C programming language?
The password character is usually an asterisk. ASCII code 42 (hex:2a).
Do not echo the keystrokes, output an asterisk instead.
The wildcard characters in C programming include the asterisk (*) and the question mark (?). An asterisk stands for any missing number of characters in a string while a question mark represents exactly one missing character.
Side c of a triangle is opposite angle C
The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.The asterisk * character.
In technology, an asterisk (*) is a symbol commonly used to denote a wildcard character in search queries, indicating that any character or string can be substituted in its place. It is also used in programming and coding to represent multiplication or dereferencing pointers in languages like C and C++. Additionally, in documentation and user interfaces, an asterisk often denotes a footnote or indicates required fields in forms.
Asterisk
* ** *** **** simply use dis... { int x,y; for(x=1;x<=4;x++) { for(y=1;y<=x;y++) printf("*"); printf("\n"); } }
triangle ABC with rigth at C
An asterisk. asterisk In language it's an asterisk ... but to a programmer it's called a "splat".
This would depend on what programming language you wanted to write it in. For example, in Pascal, the code might look like this: Program Isosceles; Var A, B, C : Real; Begin WriteLn('Input side A.'); ReadLn(A); WriteLn('Input side B.'); ReadLn(B); WriteLn('Input side C.'); ReadLn(C); If A = B Then Begin If B = C Then Begin WriteLn('This triangle is equilateral.'); End Else Begin WriteLn('This triangle is isosceles.'); And so on.